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Welcome to Zelda Site! Below you will see the latest news and updates from across the Zelda Community. More often than not, you will come across news in duplicate, and that's simply because Zelda sites all seem to report on the same thing these days. However, you'll also come across some unique features from some of the biggest Zelda sites currently active, as well as seeing some individual site news as well.

Consider this site as a news source, like NewsNow - but for Zelda (so it's much more interesting).

Community-Wide Zelda Updates

125-Hour Gaming Marathon To Support Big Brothers Big Sisters

Source: Hyrule.net News | 10 Mar 2010 | 4:30 pm

One of Hyrule.net's affiliates - Penguins in the Desert Productions, is planning a 125 Hour Mystery Marathon to support Big Brothers Big Sisters.

More info after the jump
< [More after the jump...]

How MMOs Can Learn From Zelda

Source: Zelda Informer - Walkthroughs, Guides, Articles, News, Videos, and More | 10 Mar 2010 | 10:45 am

World of Warcraft - Link MMO geeks find excitement through their interactions with other players; Legend of Zelda fanatics get off to their interactions with the surrounding environment--two considerably different forms of engagement. So when someone like Jaime Skelton, who's spent hundreds of hours with the former and none with the latter, tackling Twilight Princess offers a host of unfamiliar elements to experience. After spending a decent amount of time with the game, it dawned on her: aside from the PvP aspects, MMOs are largely a dull, predictable experience in need of some serious change. To fix this, she proposes a little less of this type of grinding and little more of this type.

Read her thoughts in "You've Lost that Lovin' Feeling" here.

New York Map Done 8-Bit Gaming Style, Resembles Zelda

Source: Zelda Informer - Walkthroughs, Guides, Articles, News, Videos, and More | 10 Mar 2010 | 5:57 am

New York 8 Bit Map
What you see above is but a small portion of a 8-Bit map of New York. It's called 8-Bit NYC and it's really a neat piece of work. It combines gaming in the 80s with the real world of today. You can enter addresses, find directions, and the map works in every bit of detail as a regular road map or GPS. Really neat no? It takes me back, specifically to The Adventure of Link which carried a more top down map view. It also resembles other titles, such as Dragon Warrior and Final Fantasy. It's a great work of art and surprisingly useful. You can find out more at 8-Bit NYC.

Post Count Impossible Finished

Source: Legend of Zelda .com - Enhance Your Zelda Experience | Featuring all new Spirit Tracks Walkthrough | 9 Mar 2010 | 10:58 pm

Sadly, we did not make our goal of 7,000 posts over the last week. A total of 1,880 posts were made, which is 235 posts per day on average for 8 days (we started on Monday, ended now). While that was not our goal of 1,000 a day, that was over 1/5 of the way there, and considering our board average was 161 for the week prior, this is a great achievement for us! That is a 46% increase in posting! Congratulations to you all.

Our top four posters:

1. The Muffin man with 106 posts!
2. Zelda with 101 posts!
3. Xizor with 84 posts!
4. Mercedes with 77 posts!

The four of us made at total of 368 posts, or 19.5% of the total posts made during Post Count Impossible. As promised, The Muffin Man will receive 5,000 rupees for being the top poster. However, since nobody surpassed 300, nobody will be receiving 10,000 rupees for an Arcade pass.

This event was successful, because it got people excited about posting. However, it was, perhaps, a bit too impossible for us. Future Post Count Impossible contests will still be rather difficult, but not quite this difficult. See you on the forums!

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SheWired's Top 10 Bad Ass Female Gaming Characters

Source: Zelda Informer - Walkthroughs, Guides, Articles, News, Videos, and More | 9 Mar 2010 | 1:10 am

Angelina Jolie I'll agree with Lara Croft and Ms. Pac Man, but Princess Zelda, really? Badass does not equal taking naps and being an easier kidnapping target than Elizabeth Smart. And where's Joanna Dark? Samus? Jill Valentine, Claire Redfield, or even Ada Wong? The Fear Effect ladies? Any non-Amy Soul Calibur chick? What's her name from Eternal Darkness? Good grief.

Full article over at SheWired.

72 Hours Remain 014: The End of the World

Source: Zelda Informer - Walkthroughs, Guides, Articles, News, Videos, and More | 8 Mar 2010 | 4:23 pm

72 Hours Remain 014


You can read more 72 Hours Remain by visiting our comic section.

Blind Gamer Beats Ocarina of Time

Source: Zelda Informer - Walkthroughs, Guides, Articles, News, Videos, and More | 8 Mar 2010 | 5:39 am



Last year we reported about someone playing Zelda who happened to be blind. Thanks to some help it appears he has finally completed Ocarina of Time. This is a new stepping stone in gaming and shows that interactive entertainment isn't just for those who can see.

Is Zelda in Decline?

Source: Zelda Informer - Walkthroughs, Guides, Articles, News, Videos, and More | 7 Mar 2010 | 10:01 pm

Plush Link
Everyone loves Zelda, right? Spirit Tracks was vastly superior to Phantom Hourglass, no? Apparently that opinion may not be as wide spread as we once thought. The Kartel states plainly that Spirit Tracks is boring, so boring in fact that Phantom Hourglass is the superior game. They do have a few of their facts mixed though.

For starters, they mentioned either that Spirit Tracks or Twilight Princess took four years to develop. It's not clear which game is being discussed due to their shoddy writing. In either case, they would be wrong. Twilight Princess took 3 years if you count the extra year for the Wii port, otherwise that took 2. Spirit Tracks also only took 2, and that's assuming they started work on it right after Phantom Hourglass, which doesn't seem likely since it uses the same engine. Either way, the author gets right into it by stating that Zelda is in decline. So the question is... is he right?

Zelda Universe: The Philosophy of The Wind Waker

Source: Zelda Informer - Walkthroughs, Guides, Articles, News, Videos, and More | 7 Mar 2010 | 8:10 pm

The Wind Waker
Hylian Dan, a writer at Zelda Universe, has a very good history at writing in-depth articles. From Message of Majora's Mask to Immortal Childhood, he knows exactly how to stretch our imagination. This time around he talks about The Philosophy of The Wind Waker. He has only released part 1 as this is planned to be 6 parts. In classic Hylian Dan method, the article is a really long read, but a very fun read at that. If you have some time to kill and like reflecting on The Wind Waker, then this article is for you.

The Philosophy of The Wind Waker – Part One

Source: Zelda Universe - All the Zelda info you need. | 7 Mar 2010 | 6:00 pm

A five-part article for The Missing Link series
by Hylian Dan

In this brand new, five-part article series for The Missing Link, renowned Zelda theorist Hylian Dan discusses The Wind Waker’s deepest themes and philosophical connections. Read the entire article below.

Contents

  1. Introduction
  2. PART ONE: Leaving Paradise
    1. Introduction
    2. The Islander and the Sailor
    3. The Longing of the Heart
    4. Immovable Objects
    5. Escaping the Cage
  3. PART TWO – coming March 14
  4. PART THREE – coming soon
  5. PART FOUR – coming soon
  6. PART FIVE – coming soon

“If only I could do things over again…”

The King of Hyrule speaks these words at the end of The Wind Waker. As he faces his own ending, the king reflects on how he has lived his life. Looking back, the king perceives only yearning and regret. Looking back, he perceives his own foolishness.

“Time certainly laughs at us all, huh?”

A traveling merchant says this to Link on an island in the Great Sea. The merchant explains that he has a dream of one day opening his own shop. He set out to pursue this dream long ago, but things did not quite work out. The days went by and plans got delayed, and now thirty years have passed fruitlessly.

Time is passing and the merchant lets it slip through his fingers. Life has passed and for too long the King of Hyrule has not lived it.

But in all this time, the king has at least learned something: that there is a better way to go through life. As the king prepares to face his death, he speaks to Link and Tetra and tells them, “I have lived regretting the past.”

“But you…

I want you to live for the future.”

These words are the thesis of The Wind Waker. The entire game is built around this philosophy: live for the future. The game is laced with metaphors and parables that develop this theme and support it with examples. The metaphors—islands and oceans, birds and cages, winds and sails, trees and seeds—illustrate this philosophy while the parables—the storylines that unfold throughout the game—provide context for these metaphors, showing how they may be applied to the way we live our lives.

Time slips away all too easily. There are many people who grow old too quickly, who look back and sadly speak the words, “If only…” But there are other ways of living, ways that lead to happier destinations. There are lessons to be learned from Link’s adventure on the Great Sea, for The Wind Waker is a guide to living a fulfilling life.

Introduction

‘Tis a peaceful place, this here island…

The people here would never even dream of leavin’ their little paradise and settin’ sail on a voyage at sea, know what I mean?

Why, this town is full of faces that don’t even show the slightest interest in the sails of a ship. Are we sailors the only ones?
Has no one else set out on the Great Sea?

—Kane, the Sailor

One of the most memorable features of The Wind Waker is the design of the game world: small islands and vast oceans. This design does more than simply set up the gameplay and story, however. It conveys a certain way of seeing the world. Sometimes we have solid ground beneath our feet. At other times we are on our own, and nothing but our own resilience is there to keep us afloat.

We live in relation to islands and oceans. This is one of the key philosophical points of The Wind Waker. Islands represent comfort while oceans represent hardship. Many of the people who populate the Great Sea spend all their years within the confines of a single island, clinging to a personal little paradise. To them, the sea is too vast and dangerous and it is better and easier to remain at home.

It is true that those who sail the seas face many dangers. But, there is also a danger that threatens those who never set out on the Great Sea: the prospect of an unlived life.

The Islander and the Sailor

What? You worried about little old me, fry?

Hah! Don’t be! I’m a man-fish! I’ve spent my life being toughened up by seas rougher than any you’ve ever seen!
—The Fishman

The Wind Waker begins by introducing two of its central characters, one who embodies the lifestyle of an islander and another who embodies the lifestyle of a sailor.

Link, the islander

Link has spent his entire life thus far on Outset Island, a place of comfort and beauty. His is a life of leisure, with plenty of time for napping. He has a cherished sister, a loving grandmother, and a whole community of friends there to support him.

And then there is Tetra. She seems to be of a similar age to Link but she has already managed to become the leader of a band of pirates. One of her companions explains the circumstances of her life that led to this:

You’re probably wondering why we treat young Miss Tetra with so much respect when she’s clearly so much younger than us, aren’t you, now?

I suppose it was just chance that we lost our last Miss when Miss Tetra was still young. Hooo… Fate is cruel, she is.
That’s why Miss Tetra took over so young. She owes it to her predecessor.

Everyone’s come to respect her for that. For coping with so much, at such an age. Respect has nothing to do with how many years you’ve been on the earth.
—Nudge, the Pirate

There was no life of leisure for Tetra. The mother who should have been there to love and support Tetra vanished from the world. But Tetra endured.

When Tetra meets Link, one of the first things she observes is how this boy handles loss: when Link’s sister is kidnapped, Link is horrified and he abandons his senses. Chasing after the great bird that has Aryll, Link runs straight off a cliff.

Uhhn! Stupid kid!

Get ahold of yourself! She’s gone. There’s nothing you can do.
—Tetra

Tetra the sailor already understands hardship and loss, but Link the islander is inexperienced and reckless.

Tetra is familiar with hardship, but Link is inexperienced and reckless.

As Link recovers some of his wits, he sets a goal for himself: to rescue his sister, no matter what. The local adults warn Link, “Setting out like this means many long hours of toil and hardship lie ahead of you.” But Link goes forth to pursue this goal, even though it means leaving behind his life of leisure.

Still, Tetra challenges Link. As the boy gazes back at his island and the crowd of loved ones cheering for him, Tetra smirks. “I can tell you’re just going to get more sentimental from here on out. There’s still time, you know… Are you sure we shouldn’t just turn around and take you back to your island?”

But Link proceeds, and his life as an islander ends. He lets go of paradise and prepares to face the world beyond. This is one of the necessary stages of life, for paradise does not last forever. Living for the future means being willing to let go.

The Longing of the Heart

Not all of The Wind Waker’s characters are as bold as Link. There are many people who do not take such a step. Instead, they live bound to the life that they have always known.

One such person is Missy, an old lady who is a permanent resident of Windfall Island. She spends her days gazing at Dragon Roost Island on the horizon. She’s heard stories of the majestic Rito Tribe that lives there, and she longs to see the place with her own eyes.

The sky-dancing Rito tribe… A mystical sky spirit… Dragon Roost Island just sounds like a paradise floating in the ocean of my dreams!

But… to someone like me, a person who’s never left this little island, it may as well be a fairy tale out of a child’s book. …Oh, if only I had my own boat!
—Missy

Missy is confined to Windfall Island.

Missy has a dream but she does not pursue it, not believing she is able to. As Missy grows old, she thinks of this dream and speaks those words, “If only…” Time is slipping away, but she is confined to her island.

In this way, The Wind Waker presents the metaphor of islands and oceans in literal terms: some people stay on islands and others set sail. However, this metaphor extends beyond such literal expression.

Lenzo, Windfall Island’s famed pictographer, tells Link a story of two people who also live the lifestyle Missy represents. He is speaking of the young adults Anton and Linda:

Somewhere in town is a couple, a man and woman whose hearts are secretly filled with thoughts of the other, and yet for reasons unknown, the two have never spoken.

Even when they happen, by chance, to pass each other in the road, they each steal a brief, furtive glance of the other, but they suppress the longing in their hearts…

I cannot let this tragedy go on any longer!
—Lenzo

They suppress the longing in their hearts; Lenzo dramatically calls this act a tragedy. Time marches forward as Anton and Linda stand in place, bound to their comfort zones.

Anton and Linda gaze at each other, and then walk away.

Fortunately, Lenzo intervenes and pulls some strings, with Link’s help. Anton finally decides to ask Linda out on a date.

…So what’s her name, anyway? Do you think she’s nice? Does she have a steady fellow? Ohhhhh, I’m so NERVOUS!
—Anton

Such is the feeling of taking a chance. But in spite of the fear, Anton speaks with Linda and things go well for him.

Hey! It’s you! Listen to this, will you?

I…DID…IT! I worked up my courage, and I talked to her, and it was totally the right move! You know why, buddy? She likes me!

She actually likes me!

Everything’s coming up roses for me…

Life IS good, buddy!
—Anton

Lenzo is able to perceive that there is a better life waiting for Anton and Linda, if they can just muster the nerve to pursue it.

Immovable Objects

Nevertheless, there are others who do not feel any need to step past their limited comfort areas. They are happy with life the way it is, and they do not want it to change.

Minenco was dubbed Miss Windfall forty years ago, and she relishes that status every day. She refuses to believe that her physical beauty will ever fade.

My skin will always be beautiful! Hoo hoo hoo! Not even the younger girls look prettier than me!
—Minenco

There is also Manny, a fan boy who is content to wander the Nintendo Gallery in awe. The Nintendo Gallery is a series of rooms that Link and a sculptor named Carlov gradually fill with figurines.

Listen… Please try not to interrupt me as I gaze upon my figurines…in supreme bliss. All I want out of life is just the chance to hang out and gaze at my figurines… My life is soooo good.
—Manny

The allegorical content here is thinly veiled. Manny is happy to live life in a bubble, a world of hand-made figurines in place of real people. It is a world not unlike the Zelda universe: an artificial escape from reality. Manny wants to stay in this paradise forever.

However, there are consequences to living such a blissful, unchanging lifestyle. The Wind Waker uses several characters to illustrate these consequences.

The Little Tipsters

On Windfall, there are two girls who have earned the nickname “The Little Tipsters” thanks to their habit of spreading rumors about the island. There happen to be two middle-aged women, Pompie and Vera, who are also eagerly exchanging idle gossip. When Link eavesdrops on their conversation, they become upset.

…She is so saucy, isn’t she!

I can’t believe she’s a schoolteacher!

Hm? …Now, just WHAT are you doing?

Were you listening to us, you scamp?

We’re discussing…very, VERY important topics that kids just wouldn’t understand. You’re far too young to be listening to us, young man! So shoo!
—Pompie and Vera

Pompie and Vera

Pompie and Vera fuss about the fact that Link is a child, but their own lack of maturity is quite apparent. They come across as older counterparts of the Little Tipsters, alike in both appearance and behavior. Pompie and Vera have simply spent a longer amount of time doing what the Little Tipsters are doing.

That is what becomes of people who live unchanging lives. They grow old, but they do not grow.

The Wind Waker takes this important point even further. On the Private Oasis, a nasty butler guards the cabana of Miss Marie the schoolteacher. The butler serves two purposes: he scowls and barks at any stranger who comes close, and he welcomes the owner of the cabana whenever he or she visits. When the master or mistress is present, the butler’s demeanor changes abruptly and he becomes as polite and subservient as is humanly possible. But there is a catch: the butler is not quite human.

Ah! All of a sudden, I have become painfully aware of my existence as a door.

Wah! Waaaaaah!
—The Butler

The butler plays the role of a door.

The butler’s two purposes are that of a door: to chase people away and to welcome them. The butler has spent so much of his life simply playing this role that the game depicts him in the physical form of a door.

This is the danger that paradise poses. One who remains on an island for too long risks becoming as immovable as the island itself. The energy of life drains away with time, leaving only an inanimate object.

Escaping the Cage

Link is thrown into a prison cell.

As Link storms the Forsaken Fortress early in The Wind Waker, he gets thrown into a prison cell if the guards spot him. Tetra rebukes Link if he spends too much time lounging around in the cage.

Are you planning on spending the rest of your life in there?!

Look around! I’d be surprised if a run-down cell like that didn’t have a hole or two that you could use to worm your way out!
—Tetra

Surely enough there is a crack in the wall hidden behind a vase. Link wriggles through the crevice and escapes to freedom.

Tetra’s question, “Are you planning on spending the rest of your life in there?!” connects Link’s behavior to the behavior of the permanent islanders. Islands are small, confined places – and so is Link’s prison cell.

Islands tempt people with their beauty, with their safe familiarity, with the easy life that they promise.

But beneath the illusion of paradise, there is a cage.

Missy the elderly lady is a prisoner of Windfall Island. She is unable to perceive any crack in the wall leading to freedom. As the years of her life slip away, she gazes past the bars of her cage and says, “If only…”

Paradises are places of beauty, but those who live in paradise must be able to let go of it lest it become a prison cell. It is a shame to spend all one’s time in a small, confined space when there is a great wide world out there, waiting to be experienced.

A world of islands and oceans

Ahh, do you not feel the grand romance of the wide open skies? The roaring invitation of the wind? The soft call of the clouds?

You are a boring, boring creature.
—Willi, the Bird-Man

Whenever Link sets out for the Great Sea, the island he had just visited shrinks into a tiny speck behind him. The Legend of Zelda theme song begins playing as the wide ocean stretches out in every direction. The little paradises fade away as new shadows appear on the horizon, gradually taking shape as Link sails towards them.

A life of adventure awaits those with the courage to step beyond their comfort zones.

About the Author

Dan Merrill, aka Hylian Dan, is a junior at Champlain College in Burlington, Vermont, where he is majoring in electronic game design.

E-mail: hyliandan [at] zeldauniverse.net

Most Memorable Nintendo Commercials

Source: Zelda Informer - Walkthroughs, Guides, Articles, News, Videos, and More | 7 Mar 2010 | 5:10 pm


The guys over at GoNintendo and GameDaily have just recently each picked what they see as the top five most memorable and most classic Nintendo commercials, spanning way back into the 80s. Of course there's no such thing as a top five Nintendo list without plenty of Zelda love. GoNintendo voted the Oracle of Seasons and Ages commercial in their top five, which you can view above, and GameDaily had the original Legend of Zelda in their five. To see what other commercials were included in these top fives check out these links:

GoNintendo's Top 5 Commercials

GameDaily's Top 5 Commercials

Two Spirit Tracks Guides: Rabbits and Force Gems

Source: Zelda Universe - All the Zelda info you need. | 7 Mar 2010 | 2:48 pm

Every once in a while, someone comes along and does us a favor – this can be anyone, but this time it was truly special. On the brink of surgery, Melissa came to us in an email, saying that she “noticed that certain areas like the rabbit locations was missing”. Not a day before her scheduled surgery did she go to work creating three new guides for our Spirit Tracks section.

Well, after a bunch of polishing and formatting, two of these guides are now up and available! These include Melissa’s Rabbit Location guide, and her Force Gem guide. Both complement the other; the Rabbit Location relies on the Force Gem guide. We’ll also have graphics and maps to complement both of these guides soon.

A huge round of applause and thanks to Melissa for writing these guides for us, especially under her conditions! To say we’re touched is an understatement. We’ll have her final guide, a full Spirit Tracks checklist of items, collectibles, heart containers and all, up soon.

New Affiliate: NintendoLand

Source: Zelda Universe - All the Zelda info you need. | 7 Mar 2010 | 1:47 pm

Love Nintendo? What a coincidence – so do we. And so do the folks at NintendoLand. So, we’re proud to announce that NintendoLand is our newest affiliate.

For the uninitiated, NintendoLand is a Nintendo fan site with over ten years of history, dedicated to everything Nintendo. They’ve got information about Nintendo’s various consoles, as well as a vast repository of fan-created artwork, stories and games. They’ve also got a decently sized message board, so if ZU has seemed too Zelda-oriented for your tastes, try joining NintendoLand’s boards for a broader flavor of discussion.

NintendLand just recently revamped their whole site, and it’s looking snazzy! So go check them out, or find them underneath the “Friends” section of our affiliate lists.

Guy in Subway Station Plays “Song of Storms”

Source: Zelda Universe - All the Zelda info you need. | 7 Mar 2010 | 1:25 pm

This person has been spotted in a subway station playing one of the most popular Zelda songs-  the Song of Storms from Ocarina of Time. A couple facts also worth mentioning are that he’s dressed as Boba Fett (a character from the Star Wars Universe), while playing the song using an accordion instrument.

You may think he is just your average guy who makes a living off of playing music on the streets, but he turned out to be a college student. You can check this link to see a recent interview with him. So if you ever run into this person, be sure to spare him a coin!

MS Paint Zelda

Source: Zelda Informer - Walkthroughs, Guides, Articles, News, Videos, and More | 6 Mar 2010 | 11:02 pm

MS Paint Zelda Banner We here at Zelda Informer pride ourself in the quality of our work. Our articles are top notch, our content is as fantastic as can be, our forums are a large mass of pulsating awesome, and our staff are gods among the tubes of the Internet. And with that, we bring you an idea created by our overlord, Dennis (or Captain Cornflake.) On our forums, we asked our members to create their very best Zelda Comic in MS Paint and post it on the forums. Needless to say, the quality was beyond what we would've ever imagined. Caravaggio would be ashamed to be seen next to these great works of art. Rembrant would weep tears of glory and sadness at the greatness he never achieved. Michaelangelo would whitewash the ceiling of the Sistine Chapel, as nothing less glorious than these MS Paint web comics should never be seen by human eyes again.

And with that, I bring you our very first MS Paint comic. I'll be releasing them sporadicly, most likely twice or three times a week, but of course if you really want to they are on our forums already. If you would like to achieve greatness and post your creation on the forums, please do so here. So with no further ado, here is our first comic by Chesu.

MS Paint Zelda 1 by Chesu

Mailbag: The Quiet Edition

Source: Zelda Universe - All the Zelda info you need. | 6 Mar 2010 | 9:52 pm

So, I was missing last week, not posting a video. I have no good reason for not posting, but I hope you all understand.

If anything good came out of me missing last week, it was I was able to launch the mid-week mailbag for everyone. What do I have to do with the lovely video Aniday posted? I am the only one (at the moment) who gets the mailbag questions in my ZU mailbox. So, I had a nice batch of questions to pass over to Aniday to use for his version. We all win!

Three things: First, I have posted Aniday’s answers in this version, just in case anyone missed it. This is will more than likely be a regular occurance when mid-week mailbags are posted.

Second, I did not answer all the questions I have gotten up to this date. The reasons being is that I had already recorded the video and it wouldn’t be fair if I didn’t include some questions over others and to have some left for the next mid-week mailbag that will occur this week.

Third, we need some more questions from you! So, don’t forget to fill the mailbag with your questions.

Until next week, enjoy!

Question 1: Occupations

 

midnight writes:

What do all you guys do for a living. I mean Im glad you always update and have a awsome podcast and mailbag, forums, ect. but were do you find the time to do all the sitely stuff you do. thanks

James responds:

Sometimes I wonder how I find the time to get online to check ZU (nowadays, anyway). I have to work around spending time with my fiance, entertaining myself with the television, and (soon) taking care of a child. It is a miracle and I can only imagine how others do it.

Most of us are high school and college students. I graduated a two-year college with an associate’s degree and plan to finish in the next three years.

Other than that, I work at a local Babies R Us and plan on working with the U.S. Census this year as well.

Xeno adds:

Currently, I fix computers around my school campus. Not without pay, of course. Basically if there’s a computer, network, or even printer problem, they send me in to fix it. It also happens to be good practice for when I get my MCSA (Microsoft Certified Systems Administrator) certification.

SacredSturgeon adds:

I am a parasite on society in general, and my parents in specific. :3

 

Question 2: FanFics

 

ChainofTermina writes:

it occurred to me that I just so happen to have a 72 page long Zelda fanfic that I wrote, and I have not submitted it anywhere. perhaps I should. How would I go about doing this on this most obvious of choice of a site?that was worded kinda weird. what I mean to say is how do I submit a fan fiction that I wrote? and also, people can comment on it, right? do they ever…..say mean things? I don’t want them to say mean things.

James responds:

Leave it simple, next time! Visit the Fan Fiction section of the forums and post it there. I think Cody may take them, but I am not certain.

 

Question 3: Instruments, Zelda MMO, and Other Endeavors

 

ruffblade027 writes:

1) What in your opinon is the best instrument used in the games?

2) What do you think of a zelda mmo if done right.I think this could work if you choose classes Hylian Kokiri Zora Goron Skull Kid Shiekah and Gerudo. as hylian choose your alliegence to either Din red tunic, Farore blue tunic, and Nayru green tunic or Ganondorf to become evil and wear Dark Links tunic. Then player could design facial features, Link, Zelda, Ganondorf and other real Characters would be set and not able to be made exactly. The problem is set Link could not talk to you without breaking the tradition of Link being a mute. Zoras would be Aoutomaticlly alligned with Farfore, Gorons with Din, and Kokiri with Nayru, Sheikah would choose anyone and have same clothes, Then you choose sword as Kokrir, Zora, or Hylian, (Goron’s weapon roll,Sheikah’s asorted weapons in shops in the game)Swords are biggoron sword, master sword, orodon sword, or(kokiri only) kokiri sword. Hylian sheild would be aoutomatic to everyone but kokiri they get deku sheild. Shops would sell other swords and you could change your alleigence at the temple of time and potions could change your race. Then you choose an instrument from one of the zelda games.I’ve got more ideas too.

3) Do you make the videos on Zeldadungeon.net your vioces souynd the same

James responds:

1) The best instrument in my opinion is the Ocarina. The reasons being that it transports you across the world map instantly, it changes the scenary of the world map instantly, and messes around with time. What more can you ask from an magical instrument? Oh, and it can wake a giant Wind Fish as well.

2) I really don’t think an MMORPG in the Zelda series would work. I think that the series works better in the type of game it is currently in. Yes, it could work if done correctly, but I think it would change the series overall.

3) I am not that person, I am myself.

Xeno adds:

1) I’d have to say the ocarina. It has given us so many memorable songs; ranging from upbeat, lively songs like Saria’s Song to slow, melancholy songs like Zelda’s Lullaby. What Zelda fan honestly doesn’t automatically think “ocarina” when they think of Zelda instruments?

SacredSturgeon adds:

1) Deku Pipes. ****ing Deku Pipes.

Aniday adds (from the Mid-Week Mailbag)

The best instrument in a Zelda game hands down in the Ocarina of Time. It’s been used in two games wonderfully. From manipulating time to your advantage to warping across the game world, the Ocarina is probably one of, if not, the most Powerful Zelda item ever. No other instrument comes close, in my opinion.

As for future Zelda instruments, who knows? Nintendo might not even use an instrument in the next Zelda game for the Wii. They might do something like they did in Twilight Princess where there were other ways of musically unlocking a part of your quest like the Wolf Howling.

I’d like to see a new instrument come into play for Zelda Wii, I just hope Nintendo is imaginative and puts a new spin on it.

 

Question 4: Interlopers Scene

 

Cole Wagner writes:

In zelda twilight princess there was scene with link and this girl. She has a kinfe and no eyes there was also three shadow Links I played the game twice and still don’t understand what this scene is talking about. Could you explain?

James responds:

From what I interpreted it as, it is the origin story of the Twilight Realm. It was Xeno who said it last week, that it shows how a person can easily be corrupted, which is a theme of the game overall. Here is the entry from last week:

Xeno adds (from Last Time):

As you know, corruption plays as an important theme in Twilight Princess. The vision Lanayru gave Link was to show not only of past events concerning the interlopers who tried to take over dominion over the Scared Realm, but also of how corruption (in this case, associated with power) can consume oneself.

“O hero chosen by the goddesses, beware. Those who do not know the danger of wielding power will, before long, be ruled by it.” – Lanayru

 

Question 5: Zelda’s Power

 

Katrina writes:

I know that there was a question asked earlier based around this, but to add off it; in Twilight Princess, when Zelda gave her triforce to save Midna, where did she go when she disappeared? Did her release of power automatically put her in Ganon’s hands? Or was her “vanishing” simply supposed to represent the fact that she gave over her power?

James responds:

I think she handed over her power and is stuck in a limbo somewhere, waiting for the time where she would come back and help Link and Midna.

Unfortunately, Ganondorf finds her first and uses her body as a puppet to attack Link.

Xeno adds:

It’s hard to say exactly what happened. Zelda’s power enabled her to keep her corporeal manifestation within the Twilight Realm. When she gave Midna her power, that power was passed on to Midna, however, with the opposite affect (Midna was able to keep her corporeal form within Hyrule’s realm). One could theorize that because Zelda no longer had that power, she faded into the Twilight.

With particular scenes like these, there is no right or wrong answer, since we don’t really know what happened. So, your guess would be as good as mine.

 

Question 6: Zelda Minus Nintendo

 

chuggaaconroy fan writes:

Do you think Zelda should ever go on a non-Nintendo system, for better graphics?

James responds:

Zelda is a Nintendo series and as such will remain on Nintendo systems for that sole reason. If Nintendo ever pulls a Sega and stops making consoles

(which I don’t see happening EVER), then it may be possible. Don’t hold your breathe, though.

Xeno adds:

As long as Nintendo was developing the game.

Over the years, Nintendo has incorporated their own uniqueness and play-style to their games that can only be described as one word — Nintendo-esque. I’d hate to see the Zelda series lose that appeal and charm we’ve all come to know and love.

SacredSturgeon adds:

They tried that before. Didn’t work out very well. :3

 

Question 7: Zelda and Bosses

 

ZeldaFan724 writes:

What do you think The legend of zelda would be like without bosses?

James responds:

It would be very anti-climatic. That is like asking what any game would be without bosses. A game is a story with a antagonist and protaganist. The protaganist must defeat the antagonist, and most times, a game has a villian with many lackeys trying to kill you as much as he/she is. That’s just the way it is.

 

Question 8: Better Link

 

Link Zelda Ganondorf writes:

Which Link is better young, adult or toon link

James responds:

This is tough. However, I think Adult Link, just because it is easier to get away with things when your older than when you are a kid. Plus, you are a lot stronger and can do a lot more when you are older as well, as showcased in some of the games in the series.

 

Question 9: Phantom Hourglass Help

 

Connor writes:

I was wandering, seeing as Phantom Hourglass is set in a different world is it possible that it is the flooded version of Termania in Majora’s Mask (I have never played it before so i dont know any land marks or anything that could help)

James responds:

Given that you return to Tetra’s ship only a few minutes after leaving, it would seem that the game is not set in Termina. There are no landmarks in the game that tell you either way, so I am not entirely sure.

Xeno adds:

It is heavily implied at the ending of Phantom Hourglass that the world Link, Tetra, and Lineback were in was merely a dream world created by the Ocean King (a.k.a., Oshus).

SacredSturgeon adds:

Given that MM takes place in an alternate dimension whereas PH merely takes place outside of Hyrule’s boundaries, so it doesn’t seem likely to me.

Mind you, even disregarding that, while it would be possible, it still wouldn’t be terribly likely due to the complete lack of anything at all pointing to any connection between the two.

 

Question 10: Return to Termina

 

thezeldasensei writes:

Hi Im new to Zelda Universe and I got to say that I love your site. Im a life long Zelda fan and I have played and beaten every one. My favorite Zelda game is without a doubt Majora’s Mask. My question is do you think Nintendo would ever make another return to Termina with either Majora’s Mask or another evil force? And if so, do you think it would be a sequel to the original or not?

James responds:

There is a rumor floating around the net that the new Zelda for the Wii will be a sequel to MM, with the same Hero of Time from MM. I would love to see another adventure in Termina and a little bit more fleshed out with the history of the land and its races. Granted, the races are the same as Ocarina, but the tribes and such are different in Termina.

 

Question 11: Sheik’s Own Game

 

Noah the Nintendo Nerd writes:

What do you think of this idea–
A game (probably for DS) where Sheik is the main character…… having to save Link, or maybe not save, but help him- maybe it could take place in between the other main games? I’m not sure, It was on my mind

James responds:

I have always wanted to write a fan fic that takes place in the 7 year period that Link is sleeping, showcasing how Zelda became Shiek and that it was Zelda who hid all the items in the temples for Link to find. I love the Shiek character and I would love to play a game with Shiek as the main character, but I don’t see it happening.

 

Question 12: The Secret Poem

 

ed writes:

Is the upside down triforce poem really a riddle?

James responds:

I don’t know. I mentioned the last time that it is a secret to everyone and that is what I meant. No one knows except the person who created it, and he isn’t speaking.

 

Question 13: Two Swords and Shields

 

Edwin Serpas writes:

Hey what happens to Link’s beginning sword and shield after he gets the master sword or the upgraded version of the shield (always different names)? And why can’t he keep both swords in battle almost like Roxas in the Kingdom Hearts series before he battles Riku and when Roxas battles Sora? I understand how hard it is to carry 2 shields, but what happens to the first shield or first sword?

James responds:

In most of the games, you can still equip them if you need them later in the game. You just have to assume that the it is possible for people in Hyrule to carry a LOT of items in that wonderful Hammerspace we know and love.

If you don’t know what Hammerspace is, it is time to read up and learn.

 

Question 14: Fan Movie and RPG

 

Acorafication writes:

1. What’s your opinion on the LoZ fanmovie, The Sage of Darkness?

2. What would your opinion be one a LoZ RPG? It wouldn’t necessarily have to do with the whole Link-Ganon-Zelda storyline, but would take place in Hyrule, with the races and Lore of the series. You would be able to create your own character, choose their race, their class, whether they were good or evil, ect.

What would you think of this? Would you like it? What race would you use? And what kind of character would you play? Good or evil, mage, warrior, archer, or rogue?

James responds:

1) Never seen it and unfortunately, I do not have the time to take a look at it right now. When I get the chance, I will take a look and get back to you.

2) My answer is above in a prior question. I would rearrange the questions so that they are together, but I don’t feel like it. Sorry.

Xeno adds:

2) The Zelda series has always sort of been in the Action-Adventure genre (save a couple of games). Personally, I wouldn’t want to see it go into any other genre.

SacredSturgeon adds:

2) That too, is something they tried before. It’s highly underrated.

Well, actually AoL doesn’t really fit the description, so to properly answer the question: while I like the idea of being able to play as other races (which, incidentally, is something they’ve tried before as well. It’s one of the better entries in the series), I myself just don’t see such a game working well.

Having said that, if they can make it work, I’d totally be a Goron. A Goron that likes pounding **** into the ground, specifically.

Aniday adds (from the Mid-Week Mailbag)

We all know Nintendo isn’t really in the MMORPG business. They seem to hate to have people communicate directly and play online. So it’s a given that there will probably never be a Zelda MMO made. Ever.

However, if one was made some major changed would have to take place in the world of Zelda and how you play it. The Legend of Zelda is meant to be played by yourself with you as Link and you being the only main hero. With an MMO, every is a hero so obviously no one can be Link. Like any MMO there would be playable classes like Gorons, Zoras, Hylians and all the staple Zelda spices. There would also be a bunch of Zelda related quests and items and so on.

The thing that all MMO’s have and Zelda does not, however, is an ever expanding, huge backstory.

Yes, Zelda has a decent sized lore and people can talk about how all the games tie into it for ages, but look at games like World of Warcraft. WoW has a massive web of story lines and quests and backstory that makes the game incompleateable. Zelda doesn’t have that and it’s likely that Zelda will never have that

Even if Nintendo did make a Zelda MMO it wouldn’t feel like Zelda to me. It would be too far detached from what I love about how I play Zelda where I am the only hero on my lonely quest to defeat evil.

 

Question 15: Hero’s Shade

 

GamerRob1 writes:

According to several theories, the “Heros Shade” (The character on Twilight Princess who teaches you special skills, but first shows up as the gold wolf.) is the Hero of Time which is of course, the Link from OOT, and MM. Some evidence of this is that the hero’s shade says things that would be a dead give away.

For example, He claims that he was the chosen hero in the past, and had to slay the dark lord to save hyrule. He also looks pretty similer to a Stalfos. Which are people who get lost, and die in the lost woods without a fairy. And Link was looking for his fairy after MM. Anyway, Stalfos’s become evil, but of course since the Hero of Time had a good soul, he was not evil. His equipment actually looks pretty similer to MM’s Great Fairy Sword, and the Mirror Shield too. but rusted out of course.

Then the final thing he says to Link on the last skill. He says “Run and do not falter, My child.”. He could have been refurring to him as his student. But some think he was saying it as his child. There are many other give aways, but this message is getting kind of big lol. Some other evidence is that Malon was a rancher, and Link on TP grew up as a rancher. So its just something to think about.

But anyway, i would like your opinion on this, hopefully it makes it to your video. Sorry for the huge message, and thanks.

James responds:

When I first heard saw the “Run and do not falter, My child,” line from the game, I started to wonder if the Shade was the Hero of Time, or a Link from the past. I could definitely see Nintendo playing with us and putting those clues in to make us think that. It would be a fitting place to put the Hero of Time, since the TP is after the Child Timeline, right? This makes the Stalfos theory a little more plausible definitely.

 

Question 16: OoT DS

 

link1123333 writes:

hey love the videos keep em coming
ok so my question is what would you think if they ported any of the n64 zeldas to the ds/dsi in my opinion ocarina on ds would be amazing what would your opinion be thanks

James responds:

As much as I would love to see an upgrade of OoT, my opinion still stands that OoT has been re-released too many times and should be left alone. Zelda team is going to devote most of their attention on newer games for us to enjoy.

 

Question 17: TP’s Hardest Dungeons

 

Dan writes:

In Twilight Princess which of the 10 dungeon’s did you find the hardest?

James responds:

I would have to say either Lakebed Temple or Snowpeak Ruins. The Lakebed Temple just because it’s yet another Water Temple that requires you to once again manipulate the water of the temple, only this time it is the direction it’s going. Snowpeak because it is a large house that requires you to backtrack to the foyer three times, an annoying mini-boss with the Ball and Chain, and freezing enemies around EVERY CORNER.

That is all.

Xeno adds:

I found City in the Sky particularly challenging. It was the only dungeon I actually got stuck on a few times.

SacredSturgeon adds:

Twilight Princess? Dungeons? Hard? I’m afraid I do not understand this question.

(In all seriousness, I have to agree with the Xeno here. City in the Sky did give me some trouble. Lousy Clawshot puzzles… )

 

Question 18: Mosh Posh of Questions

 

Leon J. Fletcher writes:

Thanks for answering my question a couple weeks back. This week, I have a few more to ask:

1) If you could come up with a new plot and Name to a Zelda game, what would it be?

2) What Zelda game do you think has the best music compositions?

3) What would you think of a Zelda game where you would play as someone completely different than Link?

4) What do you think has been the best instrument in any Zelda game and what new instruments do you think could be involved?

5) What’s your top 5 Zelda bosses and Zelda boss music?

6) What would you think a multiplayer co-op Zelda would be like?

7) and finally, What is your favorite enemy (octorok, mobline, keese etc.)?

James responds:

1) The Legend of James: Mailbag of Time

2) I think I have to agree with Aniday and say Majora’s Mask. Clock Town has such a joyous tune that makes you feel like there is a celebration going on, which there is. However, once the Moon gets closer, the music starts to speed up and make you feel panic.

Most of the tunes in the areas are also that of sadness, because the world is being fooled around with due to the effects of Majora’s Mask.

3) First off, I think it should be in a limited role, where Link is unable to move and someone needs to take over for a short period of time. I think it could definitely add to the series if done right.

4) I answered this earlier and I still stick with the Ocarina.

5) Cragma(ST) because you have to run around the track of the room and take out multiple targets with your Bow. Argorok(TP) because I still feel it is one of the unique boss battles ever; the fact that you have to use the double clawshots to stay in the air, avoid fire, and then latch onto the dragon’s back to attack is very cool. Morpheel(TP) because it is an underwater battle that needs a lot of patience; you have to attack on the ground and swimming around the water. Phantom Ganon(OoT) because you have to make sure you have to attack the right Phantom out of the painting and then attack him when he is out of the painting. Gohdan, just because it is one of the few bosses in the series that is trying to help you win, but still trying to kill you in the process.

Boss Music in no order: OoT, MM, TP, tWW, and LA.

6) I think it would be called Four Sword Adventures, and it would be good.

7) My favorite enemy? Hmm… I can’t really think of one, but if I had to choose, Armos, the statues that aren’t. Especially in The Minish Cap, when you have to turn some of them on and off to open new paths.

Aniday adds (from the Mid-Week Mailbag)

2) Majora’s Mask. That game not only has an excellent score, but it used it’s music wonderfully. Take the Three Days for example. On each day the music in Clock Town reflects how much time you have left. Even in the final moments the music becomes somber as if the world has accepted it’s fate and waits that last hour before doom. It’s moments like these that pull you in and make you a part of the game. I have always become panicked in these moments where I am afraid that I may not finish what I had to do in that hour before I could not wait any longer to go back to the First day. Music is a big part of these feelings, and Majora’s Mask mastered that.

 

Question 19: Hyrule Knights

 

AuraKshatriya writes:

1) This is a fairly random question, but I suppose I`ll give it a shot.

Ocarina of Time`s Link was “said” to be a descendant of the Knights of Hyrule, or something to that effect, if I remember correctly.

In The Wind Waker, the concept of Pirates, another type of sword-wielding group was explored, but they never really expanded on Knighthood. The Boss of Twilight Princess, Twilit Dragon Argorok gave me the same sort of feeling, knights were typically dragon-slayers, so it would make sense in a Zelda game. Do you think it`s possible that Knighthood, as a concept, may be explored in the Zelda series in the future at some point, or that it may play a role to some degree?

2) Though I`m sure you`ve seen various speculative articles, ect., on it, what is your opinion on the true identity of the character from The Legend of Zelda:Twilight Princess known s the Hero`s Shade? I`ve seen guesses that he`s actually Link from Ocarina of Time, ect., based on things he says, how he moves, and various other points. Do you think this could be true, or do you have another take on it?

James responds:

1) I think it was the ALttP Link that is supposedly a descendant of the Knights, but I do remember seeing one of them being so.

I think Link is already a knight of sorts in the series, it is just never really stated in the games. He protects a Princess and is a master of swordplay and archery. That usually makes someone a good knight in my opinion.

2) I agree with everyone that the Hero’s Shade is either the Hero of Time who became a Stalfos, or a descendant of the Hero of Time.

 

Question 20: Link’s Voice

 

Maranda writes:

Since the new Zelda Wii should be coming out in mid 2010, I began to think… Should Link ever get the chance to speak in a Zelda game? If you agree, should it be with voice acting (grant it every other character gets voice acting as well) or using text only and why? Thank you for taking the time to look at my message and I hope to get your opinion.

James responds:

Actually, Zelda Wii will more than likely come out at the end of 2010.

I agree with a lot of people who see Link as a link to the player, as it always has been since the series has begun. Therefore, if you add a voice to Link, you are taking away that link the player has to the character. The character is now someone you are just controlling and not becoming that character.

 

Question 21: Fan Input

 

rags18 writes:

Do you think Nintendo takes the fans input when making new zelda games?

James responds:

They may go around to fan sites and see the concerns we have for the series, but I think the majority of them just have a set way to create the game before going in. Therefore, if you place a concern for a game currently in development, you won’t see it resolved until the next game. That’s just how it works really.

 

Question 22: The Hatred of Tingle

 

Deku-Baby writes:

Japan really seem to like tingle, there are 3 games just for him, but why over at America people don’t like Tingle the way the Japanese do? Is there a certain reason for this?

James responds:

I think Aniday put it better than I ever could: Japan’s culture enjoys a lot more weirder things than we do in America. Yes, we like weird things as well, but Japan seems to outdo us in that sense. Tingle is one of those that seems to do better in Japan than over here. It is just the way it is.

Aniday adds (from the Mid-Week Mailbag):

Because of differing cultures. If you notice in Japan they have a lot of weird and wacky games that don’t make any sense. Take Katamari, for example. They seem to love to make those kinds of games because I assume it sells there. It doesn’t really make sense to me, but that’s my guess.

 

Question 23: Ganondorf’s Ghost

 

oconnell5522 writes:

Ganondorf was killed in both twilight princess and Windwaker.Do you think his ghost,or otherwise some other spirit could show up in future games?

James responds:

Well, Ganondorf has actually been revived a number of time as well in games that are later in the timeline, where he would be killed in past games. One such game is the Oracle games, where the whole purpose of the games was to revive Ganon by killing both Bosses of the game. Whether a ghost would be seen in the future? I don’t think so.

 

Question 24: The Poll

 

Nintendo Uboy writes:

I know a lot about the games but I don’t know a lot about this site, my question is what’s up with the poll?? when I was here a couple months ago I saw the SAME POLL

James responds:

I will tell Cody that we need to update it. I thought he was going to keep on it, but apparently not. :)

 

ZREO Update: Dragon Roost Island Redux

Source: Hyrule.net News | 6 Mar 2010 | 3:12 pm

The Zelda Reorchestrated team is at it again with a brand new [url="http://hyrule.net/games/tww/"]The Wind Waker[/url] track: Dragon Roost Island Redux.

Check it out after the jump.
< [More after the jump...]

Guy in Subway Plays Ocarina of Time Music on Accordion

Source: Zelda Informer - Walkthroughs, Guides, Articles, News, Videos, and More | 6 Mar 2010 | 2:59 pm



So at first, I thought it was just simply a ploy of another poor person living on the streets finding a new way to make money. I mean, makes sense right? A lot of people that play music on the streets are in such dire straights as well. Some mimes, as an example, make their living off the streets of New York. When I found this video at Kotaku and checked out the comments, it turns out there was an interview of him back in January and it turns out he is a college student. Hop inside to see the interview.

Boba Fett Playing the Zelda Soundtrack on an Accordion in a Subway

Source: Zelda Elements | 6 Mar 2010 | 7:49 am

Well… how else do you expect me to post this?

Link in Wonderland

Source: Zelda Informer - Walkthroughs, Guides, Articles, News, Videos, and More | 5 Mar 2010 | 5:45 pm

Alice in Wonderland and Majora's Mask

In an earlier Bombers article, Majora's Mask was compared to the classic 1939 film, The Wizard of Oz, a somewhat unheard of comparison. More often, people hear of Majora's Mask being compared to Alice's Adventures in Wonderland, and its sequel, Through the Looking Glass, which inspired a 1985 two part television film, Alice in Wonderland, upon which this article is based. 2 This television version of the classic tale bears more similarities to Majora's Mask compared to other versions of the story. No doubt, with the recent release of the 2010 Tim Burton film, and the game, which both form an extension to these original tales, Alice in Wonderland is quite a topical subject. But, when this tale is compared to Majora's Mask, do the similarities actually go deeper than just the rabbit hole? How similar are the two stories when analyzed with a critical eye?

CNN: Blind Gamer Beats Zelda

Source: Hyrule.net News | 5 Mar 2010 | 9:02 am

[i]Source: Zelda Dungeon[/i]

It’s not too often that CNN is the source of Zelda news, but it is even more rare to see a blind gamer with the ability to make his way through the Legend of Zelda Ocarina of Time. A recent report at CNN shows that Jordan Verner, a blind gamer from Ontario Canada has done just that.

With the help of three die hard Zelda fans guiding him literally every step of the way, Jordan was able to take down Ganondorf and complete the game. These fans typed up each and every one of the moves needed to complete a certain quest and sent the text documents over to Jordan. Through a computer program that would read the text, Jordan was able to follow the detailed directions and make his way through the game. All in all it took over two years for Jordan to complete the quest and it is quite an accomplishment indeed.

Even as a guide writer myself, I think it is just unbelievable the amount of time that these three fans took to type up such detailed, step by step instructions for a game that were so detailed that somebody who couldn’t even see the screen was able to complete the game. You can check out the full video report over at [url="http://www.cnn.com/video/?/video/us/2010/03/03/dnt.blind.gamer.beats.zelda.wis"]CNN Video[/url].

[img]http://www.zeldadungeon.net/images/News/10-03-04-Blind.jpg[/img]

Back to Hyrule: A Spirit Tracks Review

Source: Zelda Universe - All the Zelda info you need. | 5 Mar 2010 | 7:00 am

I’m not ashamed of it: I didn’t like Phantom Hourglass very much. When I heard Nintendo was having another crack at a DS Zelda game and had seen the first trailer and batch of screenshots, I cringed. Phantom Hourglass was a game that suffered from several very deterring gameplay mechanics – the sailing was made monotonous and dull, and The Temple of The Ocean King… well, we don’t mention that when we discuss the great moments of the Zelda franchise.

Phantom Hourglass showed many of us – or at least myself – that a Zelda game didn’t necessarily have to be a gem amongst dust and rubble. And yet we ate it up, and ate, and ate for over a year. Phantom Hourglass was the last word of Zelda in Nintendo’s longest development hiatus since the gap between Link’s Awakening and Ocarina of Time. To those of us who enjoyed Phantom Hourglass, Spirit Tracks’s appearance was a godsend – to the rest, it signaled that Nintendo might have been out of touch with its core audience.

Spirit Tracks has now been out for over two months. Most of us have bought, played, and even finished the game. Was it an improvement over its predecessor? How will Spirit Tracks stand in Zelda history amongst its brethren? And, more importantly, what does Spirit Tracks say about how Nintendo is addressing its core audience of gamers?

Contents

  1. The Quick Gist
  2. Gameplay
    1. A Train Travel-tastic Adventure
    2. The Control Scheme
    3. What’s Right With the World
    4. The Interesting Inclusion of Zelda
  3. Graphics
  4. Music
  5. Conclusion

The Quick Gist

Uh-oh! Looks like it's time for another adventure.

Spirit Tracks takes place chronologically after Phantom Hourglass, roughly a century after Link and Tetra discover new land (though we’re not told how long it took them to find said new land). The land, unfortunately, is plagued by evil – these kids can never get a break, can they? – and the spirits of good must work to fend it off. With all their energy, they seal the great evil away beneath the ground and lock it up with the Spirit Tracks and the Tower of Spirits.

A century later, this great evil has returned in the form of Malladus, the Demon King. Naturally, it’s up to Link’s latest incarnation to stop him. This time, Link’s companion is a bit different: It’s Zelda, in the flesh. Or at least for a little while. Fueled by your usual assortment of plot devices and items, you make your way across this New Hyrule to gather the materials you need to be able to stop Malladus’s revival, and later his destruction of the world.

Gameplay

A Train Travel-tastic Adventure

With the backstory covered, you immediately notice something big: the Zelda series has finally returned to solid ground with Spirit Tracks. Of course, if you thought that the ocean was green and brown you probably didn’t notice, because the mechanics of traveling are essentially the same as Phantom Hourglass. You still travel about the overworld in a vehicle, unable to leave a given path you set, and unable to get out of your vehicle and explore on foot (which you could do in The Wind Waker). Although Nintendo has fussed with the mechanics of traveling about the overworld slightly since Phantom Hourglass, it still feels like a gigantic step back from the likes of The Wind Waker, Twilight Princess, and even earlier handheld Zelda games which allowed the player to freely roam about the world without the aid of a vehicle.

Nintendo: It's fun, but don't do it again.

Nintendo: It's fun, but don't do it again.

That said, it’s great and fun for what it is. You travel about New Hyrule in a train, along the sacred Spirit Tracks which keep Malladus bound to his prison. Unlike in Phantom Hourglass, where you could guide your steamboat anywhere on the ocean, your Spirit Train is restricted to a set path – the Spirit Tracks. You can preset your route along the tracks if you like, or make turns along the junctions manually.

In Phantom Hourglass, there was a tendency to, well, fall asleep while traveling about the ocean. Since you could also preset your route in Phantom Hourglass, the attention-grabbing sailing from The Wind Waker disappeared. In Spirit Tracks, Nintendo’s tweaked, more fixed formula alleviates the issue somewhat. There are obstacles along the tracks, and new tracks to discover. More often than not the set route you pick before you start your travels won’t be the route you take to your destination, as you’ll be constantly fighting enemies and avoiding obstacles moving along the tracks (such as other trains).

This all culminates to make train travel feel much fresher than steamboat travel, and more unique than The Wind Waker’s sailing. However, it does not fix one of the most significant issues of the Zelda series as of late: The implausibility of having such a disjointed kingdom. As in Wind Waker, Phantom Hourglass, and even Twilight Princess, the overworld is essentially barren. This is alright in Twilight Princess because you can go anywhere – and the same in The Wind Waker.

But in Spirit Tracks, all you can do is pass by this barren land, this white space, and feel that something is being taken from you. There’s this entire world to explore, but you can’t go explore it. The world feels so much smaller as a result – in fact, the entire world feels like it only consists of six towns and five dungeons. And, well, it pretty much does. But although it’s the same case in other Zelda games, they rarely feel so empty – Nintendo has always done a good job of making its worlds feel grand and full of life when, in reality, the worlds are rather small and empty. In Spirit Tracks, you only see anything when you stop at a train station. The towns are small, underdeveloped, and have at maximum ten or so people living inside them.

The entire population of New Hyrule might not be more than fifty folks. Your local neighborhood has a population many times the size of this. Heck, your high school might have a population ten or twenty times the size of New Hyrule. This wouldn’t be an issue if the land didn’t feel so empty – and the cause is the train mechanics. The steamboat traveling. The sailing.

While train travel was fun, even downright enjoyable, and the experience polished to a T, it was the direct cause of a much more striking issue: In future games, a de-facto “method of transportation” must disappear. After three games, it’s getting rather tired and it shrinks the size of this beautiful new world Nintendo has so carefully crafted by orders of magnitude simply for what it is.

Nintendo is clearly aware of this; Zelda Wii is expected to change things up a bit – or a lot. But for now, it remains that most of the Spirit Tracks gameplay is, essentially, what you saw in Phantom Hourglass.

The Control Scheme

The controls are slightly improved, but touch screen accuracy can cause issues during battles that matter.

In fact, the entire Phantom Hourglass formula remains essentially unchanged. This includes the inability to control Link using any sort of physical button and, although I can appreciate Nintendo’s interface decisions, there really is no excuse after the complaints with Phantom Hourglass to not include the option to control Link’s movements with the D-Pad. The D-Pad again becomes this useless instrument, with only the down button serving any actual function.

I can’t help but feel that the gameplay and interface issues caused by Phantom Hourglass and Spirit Tracks are steps backward from over two decades of interface innovation in software and games. Apple’s iPhone has taught us that gaming without buttons is a different beast entirely, and Nintendo’s handheld was not set up for an all-touch interface. Ignoring half of your own product’s interface is not the proper way to push a system; it never has been, and it never will be.

The buttons. Use them.

Nintendo had learned how to properly implement Zelda controls with buttons on a handheld device the day it released Link’s Awakening for Game Boy, and for some reason it feels that it needs to forget that its systems have buttons that most gamers would cry to be able to use. This is an issue I have with the DS that goes well beyond Spirit Tracks, but it’s worth mentioning here because I can only hope that some smart interface designer at Nintendo is reading this article.

  1. The DS’s touch screen is resistive, and not very sensitive. This makes it not very ideal for short gestures, or gestures which require a high degree of accuracy. While you get this kind of accuracy on capacitive screens like Apple’s iPhone and other modern mobile phones, you don’t get it on the DS. The DS’s touch screen, in today’s market, is almost unforgivable in its accuracy and quality; there are better solutions out there that didn’t come from my circa 2003 Palm Pilot. This wouldn’t be an issue if not for the following…
  2. Nintendo omits button controls and replaces them with gestures that require accuracy that the DS does not have. Swiping is the big no-no here. In Phantom Hourglass, it was the little circles. Tapping is the only “gesture” that truly works flawlessly on the DS.
  3. A touch screen is not a replacement for buttons. Games want tactile feedback because tactile feedback results in high accuracy. Nintendo needs to use the L and R buttons, the D-Pad, X, Y, A and B. They should be able to make innovations without sacrificing controls, or else build a console made for full-on touch controls.

That’s all I’ll say about that, because I don’t want to wrongly give impression that I hate Spirit Tracks because of Nintendo’s interface decisions. Rather, I’d like to now focus on what Nintendo did right with the interface and gameplay in Spirit Tracks, and where touch controls work the best and are used appropriately.

What’s Right With the World

The touch controls that involve tapping are implemented gloriously; they’re just right. Tapping on an enemy to hit it has always felt great since Phantom Hourglass, and I’m glad that was left unchanged, even if it makes it essentially a piece of cake to kill any enemy.

I’m especially glad that the circles-to-roll gesture was abolished for a double tap for the reasons I explained above; that said, the slashing is still less accurate that it could be, and doesn’t always work, again for the reasons I explained above. Nintendo’s touch screen just isn’t up to spec with what it could be for the money we pay for this console.

The train controls are what’s right with the world here. Although I’ve already spoken about the train, I have to reiterate that it was executed skillfully – the train is fun, and fun to control, much more so than the steamboat! The variety of things you can do with the train and its controls make it second only to the King of Red Lions in transport and versatility.

The Tower of Spirits – Spirit Tracks’s counterpart to the Temple of the Ocean King – is probably the most welcome change in the game. Gone is the time limit and the stealth; in fact, everything about the Temple of the Ocean King you probably hated has been done away with for what really is six different dungeons that all happen to be in the same building. And controlling Zelda inside of those dungeons is easy – it took some getting used to, but in the end worked out great. Zelda’s inclusion I’ll get to in a bit, but for what it is it made the game much better, not worse.

But I have to reiterate – the Tower of Spirits is good. It’s really good, and it’s really challenging by the final two visits. It’s even unforgiving in some ways, but in good ways – none of it involves stealth and all of it involves great co-op puzzle-solving with Zelda and a slew of different types of Phantoms, each with a unique ability that only make the puzzles more fun to solve.

Overall, I think that Spirit Tracks is one of Nintendo’s more adventurous titles, in terms of gameplay. Their interface missteps overlooked (as that’s more of a console-wide issue of the DS being the illegitimate child of an iPhone and a Game Boy) Spirit Tracks offers a much more enjoyable and improved version of what you’ve seen before in titles like The Wind Waker and Phantom Hourglass.

The Interesting Inclusion of Zelda

Nintendo has marketed Spirit Tracks as a revolutionary type of Zelda game, and it is – in a way. It is the first time that Zelda has accompanied Link, but she plays the rather standard role of “Link’s partner and guide”, which means she’s joining the ranks of Navi, the King of Red Lions, Midna, Ezlo, and Ciela.

When you really look back on it, these characters – with the exception of the King of Red Lions and Midna – have a history of being, well, not the most tolerable. They’re akin to Clippy from Office ’97. They’re supposed to help people out, and they do, only so much as one can tolerate them.

That said, Nintendo has made an increasingly valiant effort to work these partners deep into the story. Oddly enough, the most successful partners I know of are Midna and Issun – and Issun doesn’t even come from a Zelda game. Issun is from Okami, a Zelda-esque title for Wii and PS2, and is an example of a partner who screams personality. Midna is an example of a partner who doesn’t exist just to provide comic relief. Neither of these characters are plunged into their respective stories without serious reason for being there, which makes them not only integral to, but also essential to the experience of the game.

Zelda performs best in the Tower of Spirits, creating an interesting gameplay mode.

In Spirit Tracks, there was no reason to include a fairy – so no need for Ciela. In fact, it seems hard to imagine a way to spearhead an extra character into the game that actually adds something useful to the plot. The best way to go about it was to take a character that exists in practically every Zelda game and make that character Link’s partner – yes, Zelda herself.

To say it’s revolutionary might be a step too far. But it was the right decision. Zelda definitely isn’t going anywhere in the series, and to give her a real face – even if she’s the descendant of the already-vocal Tetra – is actually a welcome breath of fresh air for the series.

For probably the first time in a Zelda game, you really get to know Zelda’s personality. Twilight Princess had one of the most adult and yet one of the most mysterious Zelda characters of all; this is quite the opposite. Whereas you almost never saw Zelda in Twilight Princess, you’re with Zelda all the time now. She’s a brat – but she’s smart. She’s not there to provide you hints so much as drive plot, and that’s a good thing.

Where Zelda comes in handy is the Tower of Spirits, as the inclusion of her ghost opens the door to the co-op gameplay of that building. As I said, it’s a very successful remixing of the core elements of the Temple of the Ocean King. It’s not only welcome – it’s fun and adds something to the Zelda experience that you only got in other innovative Zelda titles like The Minish Cap.

Moreover, Zelda’s inclusion feels right and not out of place at all. And it’s about time that she was off protecting her own kingdom.

Graphics

When I first began Spirit Tracks, I wasn’t thinking too much about graphics. Running with a DS (or really with Nintendo in general), you get used to having low graphical expectations and instead generate an appreciation for good gameplay. With Spirit Tracks, it takes a subtle eye to notice the graphical improvements from its predecessor, Phantom Hourglass. However, once you see them, it becomes immediately clear the spit and polish and effort that went into creative what really is a graphical marvel on a system like this.

Spirit Tracks's graphics are subtly improved from its predecessor.

For example, Spirit Tracks’s graphics engine does something most modern console games still never do at all: anti-aliasing, or edge smoothing. Why do games never do this on consoles? Unlike their PC counterparts, consoles have fixed processing power. Game developers usually opt for graphics that are not anti-aliased to save that processing power and get higher frame rates, which makes for a smoother picture on the screen.

Spirit Tracks selectively anti-aliases elements of the environment that never move. What does that mean? Well, it means that the edges of, say, the train station in Castle Town are perfectly smooth – but the train station is still generated in real time, in 3D. To you, though, you might have thought it was a pre-rendered background. A painting. Something, well, not 3D.

This is where you begin to notice where Spirit Tracks differs from Phantom Hourglass graphically. You start to notice the spit and polish that went into the Phantom Hourglass graphical engine, and it all culminates into an impressive package. Cutscenes are cinematic and the frame rate never drops, except in some rare occasions on the overworld when tanks or pirate ships appear. The smoothness of the game is a testament to more powerful systems that this kind of heavyweight graphical processing can exist without compromising the frame rate of the game.

In short, Nintendo has coupled one of the most graphically intensive rendering styles (cel-shading, which is more intensive than realistic rendering) with one of the most graphically intensive processes – anti-aliasing – and come out with a smooth and beautiful game. It is, in short, a one-of-a-kind experience on a handheld, and other developers should take a hint and start making games this way. Nintendo has just proven that virtually any handheld on the market can handle some form of anti-aliasing; the DS is the least powerful of the bunch, and yet it can handle anti-aliasing in Spirit Tracks, even if selectively.

Music

Spirit Tracks has a wonderful - and expansive - score.

Hoo boy – this one’s a biggy. I hate to keep referencing back to Phantom Hourglass, but I have to restate my feelings on this one: Phantom Hourglass’s score was abysmal. Koji Kondo wasn’t even on the team for this one (if you didn’t know that, now you do – Koji Kondo had no part in the composition of music in Phantom Hourglass).

Of course, Nintendo must have realized their blunder, and put good ol’ Mr. Kondo back on the team for Spirit Tracks. The result is one of the most impressive musical scores any Zelda game has had – ever. Totaling over 140 tracks, it’s a beast, and is likely proof that Nintendo was determined to make Spirit Tracks the game that Phantom Hourglass wanted to so badly to be.

I can’t express how afraid I was that Nintendo would repeat their mistake with Phantom Hourglass and skimp on the score with Spirit Tracks. But they outdid themselves – there’s a new track in practically every room of every building. At some point, you lose yourself in all this music. It’s really great; this should be the standard of musical quality in a handheld Zelda game.

If you look back to only ten years ago, you can see the difference in quality we now expect. Phantom Hourglass’s score was roughly equivalent to the Oracle games’ scores combined, but you don’t often hear complaints about the blips and beeps of the Game Boy age. We now expect fully “orchestrated” scores to go with our handheld console releases.

Do I feel a bit spoiled? I do, but I also think that one of Nintendo’s most popular franchises deserves to have the level of quality that makes its player feel spoiled. Nintendo could have probably ignored the whiners here and let the Spirit Tracks score fall short, but they didn’t – and even made sure that Koji Kondo was back on the force composing music himself.

Conclusion

Despite its interface pitfalls, which are clearly large and glaring and have not all been fixed since Phantom Hourglass, Spirit Tracks has proven itself to be the game that I wished Phantom Hourglass was, and probably what I consider to be the only “worthy” sequel to The Wind Waker. The Wind Waker is my personal favorite Zelda game, which probably only compounded my disappointment with Phantom Hourglass, and heightened my excitement over Spirit Tracks.

An anonymous source I know connected to Nintendo once referred to Spirit Tracks as Nintendo’s “redemption” for the mediocrity that was Phantom Hourglass. It was Nintendo’s best effort to make a title that didn’t forget its core audience – us, here, who unwittingly purchase every Zelda game that passes onto shelves, who demand a challenge and a game with the utmost quality that reflects the game-changing experience Zelda has come to be over the years.

Does Spirit Tracks truly redeem Nintendo for the abandonment of their core audience with Phantom Hourglass? Only you can answer that – but what Spirit Tracks does do is strike a great balance between ludicrous difficulty and playability. Anyone can pick up Spirit Tracks and figure out how to play it – but it’s going to take effort to figure out how to beat it, unlike Phantom Hourglass. Couple that with the sheer level of polish in Spirit Tracks’s graphical and musical departments, and you’ve got what could be called the start of a “redemption.”

Here’s hoping that Nintendo tries to “redeem” itself more often.

The Definitive Source for Kirby

Source: Zelda Informer - Walkthroughs, Guides, Articles, News, Videos, and More | 5 Mar 2010 | 2:16 am

Kirby Salute

What? Kirby at a Zelda fansite! What the hell is going on here? Well, our regular viewers should know by now that here at Zelda Informer our focus is wider than just Zelda with a little Metroid on the side. We're big on community and big on supporting what our affiliates are doing. I just recently announced the launch of NIWA (The Nintendo Independent Wiki Alliance), which included our long-time affiliate and mentee Zelda Wiki.org. In the spirit of NIWA, some of our pals from Zelda Wiki have launched a new wiki on the Kirby series: WiKirby. Pun website names don't come much better than that folks. If Kirby's your thing, head on over to WiKirby, and even if it's not, Kirby is still worth a look. Kirby's Dreamland is a classic and Kirby 64: The Crystal Shards is available on the Virtual Console.

Rugs Now Come Zelda Style

Source: Zelda Informer - Walkthroughs, Guides, Articles, News, Videos, and More | 5 Mar 2010 | 1:47 am

Royal Crest of Hyrule Triforce Rug

Whether you're after official Nintendo approved collectibles or other wacky fan creations, Zelda merchandise is available in an abundance. Just a few days ago Nathan posted about some cool Zelda stuff that you can find on Ebay, but this time its about WTCraft's Shop at Etsy. This place makes hand-crafted 'game related' rugs, and you guessed it: they make Zelda rugs featuring the Royal Crest of Hyrule which are selling for $45 USD. Classic NES controller rugs are also available, and the shop even takes custom requests, so head on over and check out WTCraft's Shop.

The Nintendo DSi XL: A First Look

Source: Zelda Universe - All the Zelda info you need. | 4 Mar 2010 | 8:24 pm

As you may recall, Zelda Universe was the winner of DSi-XL.co.uk’s DSi XL contest! What does that mean? We got a shiny new DSi XL to look at and review! Although we’ve only had it for all of a few minutes, watch the video above for a quick overview of the console and a first opinion of the gigantic screens.

A full review and video review will be coming in the near future, after we’ve had some more time to spend playing with the DSi XL. So stay tuned! And a big thanks to everyone who voted for Zelda Universe in the contest, making this possible.

ChrisCrossMedia’s Complete Zelda Timeline

Source: Zelda Universe - All the Zelda info you need. | 4 Mar 2010 | 7:53 pm

Chris and Christian of ChrisCrossMedia never got around to finishing their timeline in their last video. In this new video, however, we’ll get to see it in its entirety. Now, as an experienced theorist, I noticed that they got a few facts wrong, but it’s still a good video that’s worth a watch. Enjoy!

Zelda Informer Podcast #2: 2D Vs. 3D Zelda

Source: Zelda Universe - All the Zelda info you need. | 4 Mar 2010 | 7:49 pm

ZeldaInformer has released their second podcast, in which they discuss which Zelda games are better from a graphics standpoint and comment on, as most of you are already familiar with, the original 2d style and modern 3d style of the games.

They also discuss many other aspects of the series, such as whether Nintendo should return to making 2d Zelda games. There are a few voices you may recognize, like the Zelda News hosts at the ZUBC, Nathan, and our webmaster at Zelda Universe, Cody, so be sure to take some time and listen to this interesting three-part podcast! An audio version is also available on their site.

So, which do you think is better, 2d or 3d Zelda games? And what are your opinions on whether 2d Zelda games should ever return?

Zelda Informer Podcast; WiKirby Live

Source: Legend of Zelda .com - Enhance Your Zelda Experience | Featuring all new Spirit Tracks Walkthrough | 4 Mar 2010 | 4:02 pm

Over at Zelda Informer, they’ve released the second episode of their podcast. This episode is spent discussing 2D versus 3D zelda games, and has a multitude of people. Among those guests is none other than myself! Other than the awkward introductions, this show is a good forum of discussion and I hope you enjoy it. It’s much less profane than Game Over, but is equally entertaining. Be sure to go give it a listen.

Also, a new Nintendo Wiki has opened up! Be sure to check out WiKirby to learn all you wanted to know about the Kirby series and more!

Be sure to go check out the forums and post in Post Count Impossible, and vote in Quote of the Week. See you there!

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The Legend of Blah Blah: The Zoras

Source: The Desert Colossus Updates | 4 Mar 2010 | 11:20 am

So you all can appreciate this month’s article, know that I did research for you.  Not just any research.  Research into the reproductive process of fish.  As I said last issue, this one will be about Zoran biology, and there is great potential for squickiness.  Don’t say I didn’t warn you.  To further appreciate this month’s issue, know that the laptop I was typing this one kept on acting like I was typing in commands I wasn’t; paragraphs would start indenting, the Find and Replace feature kept popping up, and once it closed out on me.  Thankfully I had recently saved and didn’t lose much.  Folks, don’t get a Dell.  When you’re ready, click on [Read More] to continue.

Podcast 002: 2D Verse 3D Zelda

Source: Zelda Informer - Walkthroughs, Guides, Articles, News, Videos, and More | 4 Mar 2010 | 11:16 am



You can listen to an audio only version below:



Download Audio

I hope you guys enjoy this podcast even more then last months. I do apologize for this coming 3 days later then expected, but we had some issues to work out with ZI 3.0 that put this cast on hold. We took heed to some of the complaints and suggestions last month to make the podcast even better this time around. You can find all of our previous podcasts and video casts by clicking on the podcast link at the top of the site, or be simply clicking here. You can also subscribe to our youtube page.

Beating Ocarina of Time Blind

Source: Zelda Universe - All the Zelda info you need. | 4 Mar 2010 | 12:01 am

Jordan Verner of Ontario, Canada has successfully completed Ocarina of Time. Why does this matter? Well, Jordan is blind. With help from friends including Roy Williams, Jordan was able to complete the game with their help (them typing up every move they made) and his computer (reading the instructions back to him).

All together, it took the team 2 years and over one hundred thousand keystrokes to complete their goal. Congrats to them!

Source: kotaku.com

Beating Zelda Blindfolded

Source: Legend of Zelda .com - Enhance Your Zelda Experience | Featuring all new Spirit Tracks Walkthrough | 3 Mar 2010 | 12:57 pm

Cocky gamers may use the term “blindfolded” as a way to exaggerate their own skills. But very few people that are actually blind can say that they have beat the game. Well, one guy, with the help of a dedicated companion, managed to reach that goal.

Kotaku reports that blind gamer Jordan Verner, after putting a message online asking for help with beating Ocarina of Time, was contacted by Roy Williams, who even went through the game blindfolded so to better understand Verner’s situation and help accordingly. With hard work and much dedication, they finally pulled through. Truly an impressive feat, I’m sure we can all agree.

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Mid-Week Mailbag: The First

Source: Zelda Universe - All the Zelda info you need. | 3 Mar 2010 | 11:43 am

Welcome to the new Mid-Week mailbag. Ever since we started doing video mailbags, James’ inbox has exploded with questions. In order to answer more of your questions, we are going to be doing two video mailbags a week: The regular Sunday posts from James and the brand new Mid-Week videos.

For those of you who don’t know, I’m Aniday. Some of you might be used to hearing my voice instead of seeing my face. I’m usually in the monthly Podcasts here on ZU, but I thought I’d give the mailbag a try. Expect other ZU staffers in future Mid-Week Mailbags, as well.

In this mailbag, I talk about the best Zelda instrument, which game has the best music over all, what would happen if Nintendo made an MMO, and a little more.

With two mailbags a week, why not send even more questions?

Question 1: Best Instrument

 

Ruffblade027 writes:

What in your opinion is the best instrument used in the games?

Aniday responds:

The best instrument in a Zelda game hands down in the Ocarina of Time. It’s been used in two games wonderfully. From manipulating time to your advantage to warping across the game world, the Ocarina is probably one of, if not, the most Powerful Zelda item ever. No other instrument comes close, in my opinion.

As for future Zelda instruments, who knows? Nintendo might not even use an instrument in the next Zelda game for the Wii. They might do something like they did in Twilight Princess where there were other ways of musically unlocking a part of your quest like the Wolf Howling.

I’d like to see a new instrument come into play for Zelda Wii, I just hope Nintendo is imaginative and puts a new spin on it.

 

Question 2: Zelda MMORPG

 

Acorafication writes:

What would your opinion be one a LoZ RPG? It wouldn’t necessarily have to do with the whole Link-Ganon-Zelda storyline, but would take place in Hyrule, with the races and Lore of the series. You would be able to create your own character, choose their race, their class, whether they were good or evil, ect. What would you think of this? Would you like it? What race would you use? And what kind of character would you play? Good or evil, mage, warrior, archer, or rogue?

Aniday responds:

We all know Nintendo isn’t really in the MMORPG business. They seem to hate to have people communicate directly and play online. So it’s a given that there will probably never be a Zelda MMO made. Ever.

However, if one was made some major changed would have to take place in the world of Zelda and how you play it. The Legend of Zelda is meant to be played by yourself with you as Link and you being the only main hero. With an MMO, every is a hero so obviously no one can be Link. Like any MMO there would be playable classes like Gorons, Zoras, Hylians and all the staple Zelda spices. There would also be a bunch of Zelda related quests and items and so on.

The thing that all MMO’s have and Zelda does not, however, is an ever expanding, huge backstory.

Yes, Zelda has a decent sized lore and people can talk about how all the games tie into it for ages, but look at games like World of Warcraft. WoW has a massive web of story lines and quests and backstory that makes the game incompleateable. Zelda doesn’t have that and it’s likely that Zelda will never have that

Even if Nintendo did make a Zelda MMO it wouldn’t feel like Zelda to me. It would be too far detached from what I love about how I play Zelda where I am the only hero on my lonely quest to defeat evil.

 

Question 3: Americans don’t like Tingle

 

Deku-Baby writes:

Japan really seems to like tingle, there are 3 games just for him, but why over at America people don’t like Tingle the way the Japanese do? Is there a certain reason for this?

Aniday responds:

Because of differing cultures. If you notice in Japan they have a lot of weird and wacky games that don’t make any sense. Take Katamari, for example. They seem to love to make those kinds of games because I assume it sells there. It doesn’t really make sense to me, but that’s my guess.

 

Question 4: Best Zelda Music

 

Leon J. Fletcher writes:

What Zelda game do you think has the best music compositions?

Aniday responds:

Majora’s Mask. That game not only has an excellent score, but it used it’s music wonderfully. Take the Three Days for example. On each day the music in Clock Town reflects how much time you have left. Even in the final moments the music becomes somber as if the world has accepted it’s fate and waits that last hour before doom. It’s moments like these that pull you in and make you a part of the game. I have always become panicked in these moments where I am afraid that I may not finish what I had to do in that hour before I could not wait any longer to go back to the First day. Music is a big part of these feelings, and Majora’s Mask mastered that.

 

Quote of the Week and Post Count Impossible

Source: Legend of Zelda .com - Enhance Your Zelda Experience | Featuring all new Spirit Tracks Walkthrough | 3 Mar 2010 | 2:21 am

Quote of the Week has returned for the month of March with a brand new timeline. Every Sunday, submissions will be open, and on the following Wednesday, the poll will go up for the submitted quotes. From Wednesday through Saturday, the poll will run, and then on Sunday, the winner will be announced and it will start all over again. Be sure to check out this week’s poll, with a whopping eight submissions! You can view the thread here.

As for Post Count Impossible, the total daily post count has certainly gone up! However, we need to make even more posts if we’re going to reach 7,000 by Tuesday. We are not reaching the necessary 1,000 per day, but we are getting closer! Keep posting, everyone. It’s fun when everyone does it. :)

Not a member of the forums? Now’s a perfect time to sign up! Click “Register” at the top of the page in order to get started with the registration process. It’s quick, easy, and best of all, it’s free. See you there!

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Hyrule.net Radio (Digital) is Launched!

Source: Hyrule.net News | 2 Mar 2010 | 2:56 am

[b]Okay It's LIVE![/b] Come one come all and listen to our new Digital Radio Station. Yes Hyrule.net Radio (Digital) has been officially launched! Go check out the radio page for more details!!

[i]Note: The Digital HD Server is currently offline due to a techncial issue Dustin is fixing, it will be online soon.[/i]

Improving Link

Source: Zelda Universe - All the Zelda info you need. | 1 Mar 2010 | 8:41 pm

LoZ.com has recently launched an article series which offers critique on different aspects of the Zelda series. In their first article, they discussed the Triforce, calling it just a plot coupon and suggesting that it could have a much larger role in the series.

Yesterday, they released part 2, in which they discuss Link and come down heavily on his lack of character development, lack of motivation and over-reliance on sidekicks.

What do you think? Does Link need a revamp, or should he stay the way he currently is?

Post Count Impossible

Source: Legend of Zelda .com - Enhance Your Zelda Experience | Featuring all new Spirit Tracks Walkthrough | 1 Mar 2010 | 5:53 pm

7,000. That’s how many posts I want to see appear within one week. Sound impossible? Good.

That’s the theory, here. The impossibility of it will drive us all to try and prove that it is, indeed, possible. However, other than a point of pride, what’s the incentive to get involved? Simple. Any member who posts on the forums in the thread labeled “Post Count Impossible Sign-Up!” in the Hyrule Town Square, stating their current post count, will be entered into the contest. On Tuesday, March 8th when this is all over, any user who has made 300 or more posts will receive 10,000 Rupees toward an Arcade Pass. These rupees can only be spent on an Arcade Pass. The user who makes the most posts during the contest will receive an additional 5,000 rupees toward whatever they want.

The rules?

- Anyone can enter! Simply post in the sign up thread.
- To receive credit for making 300 posts, your post count must actually increase by 300. This means that certain boards will not give you credit for posting.
- All boards give credit to the overall forum post count, so post wherever you can!
- Any Spam posts will be met with an Infraction, and repeat offenders will receive further infractions and be banned from the contest.
- All posts must still follow the rules.

If we reach our goal of 7,000 total posts, there will be a victory celebration at the forums, involving many fun things. Date is yet to be determined, and will not be until after the goal has been met!

Not registered? That’s ok! Click the “Register” link at the top of this page to get involved. See you there!

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Zelda Wii for 2010?

Source: Legend of Zelda .com - Enhance Your Zelda Experience | Featuring all new Spirit Tracks Walkthrough | 1 Mar 2010 | 2:13 am

In an interview with Wired.com, Nintendo’s Cammie Dunaway may have confirmed that Zelda Wii will see a release this year, along with  Galaxy 2 and Metroid: Other M. The news is said to leave Wired.com’s Chris Kohler short one steak dinner.

After a question regarding Nintendo’s release schedule, Dunaway commented that the dates the company decides to release games in not decided by the calender, stating “When the games are ready to go, when the quality is perfect, that’s when we release… And from some of the things that Mr. Iwata has talked about, and that we will talk about at E3, like Zelda, you know that we’re going to have a good back half of the year, as well.”

Then, after a comical reference to an earlier article penned by Chris, the possible confirmation was delivered in a seemingly innocent question.

Wired.com: Do I owe you a steak dinner?

Dunnaway: I think you do.

Source: Wired.com

Galaxy 2, Other M and Zelda? 2010 shaping up to be a good year for Nintendo.

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Fan Art Spotlight for March

Source: Legend of Zelda .com - Enhance Your Zelda Experience | Featuring all new Spirit Tracks Walkthrough | 1 Mar 2010 | 1:02 am

Happy March, everyone! Congratulations to Megadecimal who earned the Fanart Spotlight for the month of March! We received 6 submissions this month, all of which were truly spectacular. Check his hand-drawn map of Hyrule out by clicking here.

Now its your turn! Would you like to have your artwork on featured display? Every month we will select a new piece of fan art from our gallery to feature and promote! All you have to do is PM your work to Zelda on the forums, or email it. Every month we will look at all the new art we’ve received and select one to shine our spotlight on!

So start sending your fan art in and have your work seen by the thousands of people who visit LoZ.com every day! To check out the rest of the submissions for this month, be sure to check out the first six pieces of art on the Fan Art page! If you want to just post your fan art up immediately, you can post it on the Forums. Show your love on Facebook! See you there. =]

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Zelda Informer Heeds Criticism

Source: Legend of Zelda .com - Enhance Your Zelda Experience | Featuring all new Spirit Tracks Walkthrough | 28 Feb 2010 | 6:49 pm

Well, the Fireside Chat I wrote a couple of days ago did, among other things, criticize our affiliate Zelda Informer for their lack of forum integration. The idea of forum integration is that the forums of a site either strongly resembles or is identical to the front page of the site, providing uniformity of visitation, as well as ease of navigation between the two to create the feeling of a truly unified website. Zelda Informer lacked this severely, and now, just two days later, they’ve changed this. They now display a forum layout that strongly resembles their front page, with convenient links all along the top for ease of navigation. Not perfect integration, but hey, it gets the job done and it looks very sleek and well done. Good job guys. You no longer suck. :P

To comment on this, as well as see how awesome our forum integration is, be sure to visit the forums. Express your opinion wherever you are and keep up to date with the latest here at LoZ by becoming a fan on Facebook.

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Get Monster Hunter Tri Demo by Mail

Source: Hyrule.net News | 28 Feb 2010 | 3:14 pm

Do you want to get a free Monster Hunter Tri Demo?
This is your chance, sing up at the create a capcom-unity blog at www.capcom-unity.com and follow the steps after the jump!
< [More after the jump...]

ZREO Update: New Wave Bossa Nova

Source: Hyrule.net News | 28 Feb 2010 | 2:48 pm

The team is at it again, this week bringing us New Wave Bossa Nova from [url="http://hyrule.net/games/mm/"][i]Majora's Mask[/i][/url].

Listen to it after the jump...
< [More after the jump...]

First Impressions: Super Mario Galaxy 2

Source: Hyrule.net News | 28 Feb 2010 | 11:30 am

A good amount a info and screens of Super Mario Galaxy 2, by Nintendoforlife.com.
There is also a video clip inside!

View it all after the jump.
< [More after the jump...]

What is a Zelda Hero?

Source: Legend of Zelda .com - Enhance Your Zelda Experience | Featuring all new Spirit Tracks Walkthrough | 28 Feb 2010 | 11:09 am

Last week, Chance introduced a new Editorial here at LoZ by AlphaBlue-09, called “Is Ain’t and Ought” and today I have for you a new edition! This week, AlphaBlue talks about the hero of the Zelda series, or as he puts it, “fairy boys.” Curious what else he has to say? Go on and check it out!

To discuss the implications of what AlphaBlue has said, be sure to head on over to the Forums and get involved! Keep up with the latest at LoZ by becoming a Fan on Facebook. See you around!

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UK - Top ten best-selling games for January

Source: Hyrule.net News | 28 Feb 2010 | 9:57 am

After the jump you can see a little round up of the best selling games.
This top ten shows us how good Nintendo is doing it with their sales. Even when you realize that the games are Wii Exclusive and not high graphical.

[i]Note that this are the UK sales.[/i]
< [More after the jump...]

GameStop offering Nintendo's WiiWare/DSiWare/VC downloadable guide

Source: Hyrule.net News | 28 Feb 2010 | 9:48 am

GameStop started to offer people a Nintendo Wii Shop Download guide.
This sounds as the duty of Nintendo, but you see is true.

Pictures will follow after the jump.
< [More after the jump...]

Iris was the original codename for the DS

Source: Hyrule.net News | 28 Feb 2010 | 9:08 am

Most or rather, all consoles have a code name, for example; Gamecube had the codename 'Dolphin'.

Today the day we finally know what the code name of the famous handheld the DS code is.
Read all about it after the jump.
< [More after the jump...]

Response to Fireside Chat

Source: Legend of Zelda .com - Enhance Your Zelda Experience | Featuring all new Spirit Tracks Walkthrough | 28 Feb 2010 | 5:12 am

In the last Fireside Chat, I talked about Zelda Dungeon and Zelda Informer in particular. Since then, Zelda Dungeon reached 1,000 Fans on Facebook, and Zelda Informer responded to the Fireside Chat on their site. For the most part, their interpretations of what I said were correct. However, I never intended to suggest that the layout for Zelda Informer is “terrible”. Rather, I was saying that their layout is good, and despite its gambles, far worse layouts have been successful, and the sites that utilized them are still around to tell the tales. By saying that, I was saying that no matter what’s wrong with ZI’s new layout, they are very likely to see success.

To those who have been commenting on the Forums saying how you don’t follow community happenings, to you I say, “Shame!” To help keep up with the other sites, you can see all their newsfeeds here. Be sure to comment on the forums, and become a Fan on Facebook!

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CrissCrossMedia’s Zelda Timeline

Source: Zelda Universe - All the Zelda info you need. | 27 Feb 2010 | 10:08 am


Our friends at ChrisCrossMedia have released the second part of their own take on the much-debated Zelda Timeline. Enjoy the video, as it’s worth watching even if you’re not that into theorizing.

If you like what you see in this video, be sure to pay a visit to their YouTube channel. While you’re at it, don’t forget to check out our own at ZeldaUniverseTV, which we update frequently with new soundtracks, walkthroughs, mailbags and more!

Nintendo Media Summit Roundup

Source: Zelda Universe - All the Zelda info you need. | 25 Feb 2010 | 5:42 pm

While Nintendo’s media summit yesterday didn’t give us much information regarding Zelda Wii, it was far from uneventful. This year, two highly anticipated games will be coming stateside soon: Super Mario Galaxy 2 on May 23rd and Metroid: Other M on June 27th. A statement by Nintendo Australia indicates that fans down under can expect the titles to be released one or two months later.

There are also some screenshots that were revealed for Mario Galaxy 2, along with a few screenshots from Metroid: Other M. Nintendo also revealed the release dates for several other games – you can view the complete list here. As the media was granted hands-on experience with both games, you can visit your (other) favorite gaming news sites for detailed impressions and details about each.

Once again, this leaves a huge gap towards the end of the year, which will hopefully let Link steal the spotlight during the holiday season! Nintendo’s media summit has left us without much to discuss regarding Zelda Wii, but summer’s only a few months away- so be prepared for E3 2010 as it hits between June 15 – 17!

You can check out the Media Summit trailer for Super Mario Galaxy 2 after the break.

A Slew of Video Page Updates

Source: Zelda Universe - All the Zelda info you need. | 25 Feb 2010 | 1:43 pm

Whew! After a bunch of work, ZU’s video pages have (mostly) all been updated to reflect the new video layout introduced yesterday with our Phantom Hourglass visual walkthrough. So, I’ll just give you all a rundown of the pages updated, and those that will be updated soon or in the near future.

Updated right now

Cleaned up; will be updated soon

Other less video-like plans include the revival of the Comics page to include Hyrularity and working links for the other comics on the page. We’re also fixing up other miscellaneous things around the site, such as images and the tag view page (this one’s been borked for a while), as well as releasing a whole bunch of Spirit Tracks content. You should see that soon as well.

So, to all of you who love our videos and watch them often, thank you! The rest of you had better subscribe to our YouTube channel… before something bad happens to you.

The 6th Annual Golden Item Awards

Source: Zelda Capital News | 15 Feb 2010 | 8:18 pm

Hey everybody! It's that time of year again: time for Exploding Deku Nut's Golden Item Awards.

Two years ago, Zelda Capital was the proud recipient of the Golden Ocarina Award for most aspiring website. This year, anyone feel like nominating Zelda Capital for the most stunning site award?

The GIAs are a legendary happening in the Zelda community, and for those who don't know, the GIAs are based off of suggested sites. To find out more about the GIAs, as well as suggest a site (*cough* Zelda Capital *cough*), visit this page.

Happy nominating!

On a small side note, we have a possible news updater. I will let you guys know as soon as I know.

Nintendo News: Old Nintendo System

Source: Zelda Legends | 13 Feb 2010 | 1:05 am

Found on Yahoo!

I do hope those who were born in the 80's or earlier remembers the old NES System. For those who were born later, the NES was the first system Nintendo came out with.


Last week, North Carolina eBay user thought she was putting up an everyday, 80s-era Nintendo Entertainment System (together with five games) up on the popular auction site. But less than an hour after the first bid, the price was over $6,000 -- and on Wednesday, when the auction closed, the final selling price topped $13,000.

Why? Not the console itself, but one of the games bundled with it -- a deeply obscure 1987 release called Stadium Events, a highly sought-after collectors' item. But it wasn't even the game itself that was worth the bulk of the money -- it was the original cardboard box, which collectors value at a breathtaking $10,000. Fewer than 10 complete copies of the game are thought to exist, and retro gaming aficionados consider it one of the hardest-to-find NES games ever made.

Bet you're wishing you hadn't let Mom throw out your Nintendo collection now, eh?


I'm glad I still have mine.

Status Update Time...

Source: Zelda Capital News | 11 Feb 2010 | 5:54 pm

Okay so I think it has been a bit too long since I have updated Zelda Capital. I have been kind of putting it on the back burner for a while now, which upsets me due to the large amount of work I have put into this site over the years.

So I have decided it is time to officially recruit a permanent news poster for the site. I figure it is just a start to getting this site back up and running again.

What I am looking for is a person who has at least basic knowledge of HTML (even better: experience of CuteNews). You must have solid writing skills, and a devotion to the site.

If you are interested, please email me at webmaster@zeldacapital.com with your name and an example of your work.

Thanks in advance to everyone that is willing it to help!

The Legend of Blah Blah: The Sheikah

Source: The Desert Colossus Updates | 8 Feb 2010 | 11:47 am

So, I pushed off the Sheikah article to do some fact checking only to find out that, yeah, we know next to nothing about this enigmatic race.  Only two have unarguably been featured in the series, Impa and Sheik from Ocarina of Time, with Impaz from Twilight Princess heavily implied that she is a descendent of the Sheikahs.  Their emblem, the eye and tear, can be seen throughout the series, even before the Sheikah’s official introduction in Ocarina of Time.  Let’s [Read More], shall we?

Zelda Confirmed for E3

Source: Zelda Elements | 2 Feb 2010 | 3:30 pm

It seems that, after years of hoping that a glimpse of a new Zelda title at E3, we know for sure that it will turn up this year (and E3’s not for months yet)!

Nintendo president Satoru Iwata told his investors in a financial briefing that “We will show the new Zelda title for Wii at E3 this year.” And that sounds pretty definite to me.

Sure, we pretty much knew this already – and even if it wasn’t going to turn up, I think the whole Zelda community would be brandishing pitchforks outside of Nintendo HQ – but now that the shareholders will potentially be part of that mob, I would bet Nintendo are pretty certain that it will turn up. So look forward to a nice Zelda trailer come June. Whether we see the finished product this year remains to be seen.

Iwata to “show” Wii Zelda at E3 News | Wii | Eurogamer

Iwata is Quizzical Once More

Source: Zelda Elements | 28 Jan 2010 | 7:55 pm

It appears that Iwata is a very confused individual when it comes to Zelda, as once again he is “Asking”. In Mr Boss of Nintendo’s online series, “Iwata Asks”, he has once again given us a very in-depth Zelda interview to chew on.

This time, it’s all about the history of the handheld games, from Link’s Awakening right up to Spirit Tracks. Iwata is grilling Eiji Aonuma, Toshihiko Nagako and Takashi Tezuka, all who have had their hand in the creation of the portable Zelda games at some stage or another. It’s well worth a read, as it has lots of nuggets of information about the games’ development, unseen design sketches for various elements of the earlier Zelda games, and videos of Link’s Awakening that take me right back to my childhood.

Also, Iwata arrives fashionably late. Stylish.

Read it here.

The Manga’s Back!

Source: Zelda Elements | 25 Jan 2010 | 9:11 am

It seems Viz Media won’t be depriving the Zelda fans of manga for too much longer. While they earlier listed their Phantom Hourglass manga as not coming out for a very long time, they have a surpise under their sleeves. They recently listed the next volume in the series, an adaptation of A Link to the Past, which was written to promote the release of GBA port, as coming out on February 2. Which is in a week’s time!

Older Zelda fans should keep in mind that this isn’t the colour, made-for-the-US manga by Shotaro Ishinomori that was serialized in Nintendo Power way back when. So if you’re hoping from a nostalgic read, you’ll be disappointed. However, this version should be a fresh adaptation of the game, so I would give it a chance. This is the oldest game that Akira Himekawa have adapted (despite being one of their more recent works), so fans of the older games may want to check it out.

UPDATE: It appears I got confused and claimed the Minish Cap manga was not coming out for months, when it’s been out since December. I should have said Phantom Hourglass. Many apologies. It’s been a long week. And also, thanks to The Ocarina for alerting me to this.

Zelda News: Leaked Zelda news

Source: Zelda Legends | 21 Jan 2010 | 3:03 am

Found on a lot of Zelda fan-sites.

A Japanese source known for posting leaked and rumored material about video games, (and being correct more times than not), has posted some information concerning the next Legend of Zelda title for the Nintendo Wii. This was originally found on ZeldaInformer, and they translated and made these bullet points.

1.) The game will vary from the dungeon-field-dungeon method we are accustomed too.
2.) You will be able to select right or left handed at the start, and Link will be left or right handed based on your selection.
3.) The gameplay and basic mechanics are complete.
4.) They are currently polishing up the story and Characters.
5.) One of the characters they are working on is an innkeeper in Link’s home village who has a son that looks up to Link.
6.) The girl in the art is not the Master Sword and it appears the Master Sword will not be in the game.
7.) The girls name from the painting could possibly be Adelle, Adella, or Aderu.
8.) She is not with you throughout the game like Ezlo and Midna.
9.) The face in the painting of her is not her real face. It’s not fully elaborated on much, but it does say that it was a place holder concept art piece.
10.) Link’s sword will have several unlockable abilities. Adelle communicates with you through this sword.
11.) There will be horseback combat. Epona will avoid obstacles automatically.
12.) The models for 3 significant characters in the game have been touched up, but no they are not Zelda or Ganondorf. (Google translate gives rough names of Link, Gorons, and Epona)
13.) The idea of this version of Link also being The Hero of Time has been highly considered, and may already be implemented.
14.) Time travel plays a roll in the game.
15.) The game takes place in more then just Hyrule, and may possibly not be Hyrule at all.

A lot of already rumored stuff is mentioned here, but there is also a ton of new things going on. The final point is one that got me thinking. Does the game take place in more than just Hyrule? How big of a universe are we talking here? The idea of a massive, and hopefully useful, overworld area really gets me excited. Only time will tell, but it is just a matter of months before we start hearing some more confirmed information concerning the next Zelda title.

Full Size Spirit Tracks Poster in ONM

Source: Zelda Elements | 18 Jan 2010 | 7:49 am

Here’s one for all you Brits. I was tempted into buying the latest issue of the Official Nintendo Magazine UK, as despite being a generally overly generous magazine (especially for Nintendo properties…) its free poster set, with Spirit Tracks, Sonic, Professor Layton and many more, and the SEGA sticker set with a Ryo Hazuki avec motorbike was too much to ignore.

Upon opening it when I got home, dreading that the posters I wanted would be on opposite sides, I was meeted with a very pleasant surprise. One, the posters I wanted weren’t on opposite sides. Two, the Spirit Tracks poster was full-size!

Yes, while the majority of posters were a regular freebie-size, A3, the Spirit Tracks poster (featuring the pretty European cover art, with a New Super Mario Bros Wii poster on the reverse), was A2! That’s eight A4 pages, for those who don’t know their paper converion ratios. Granted, there are folds on it, as they had to package it with an A4 magazine, and for some reason the Spirit Tracks logo is quite pixellated, but that aside, it’s bound to look good on any wall!

Official Nintendo Magazine have been known for their great free gifts (often Zelda-themed), but this is one that I felt the Zelda fans should know about. It beats last month’s magnetic Spirit Tracks-themed photo frame, for sure!

It’s funny ’cause it’s true.

Source: Zelda Elements | 18 Jan 2010 | 1:24 am

I’m still in the middle of exams here in Scotland (I have one in less than three hours), but I have just enough time to share with you this amusing Zelda comic! It asks the deep question – what if there was no save and continue after the Game Over screen? Well, not really, but it’s amusing.

It seems to have been made by a Portugese dude, but thankfully for us, there are no words!

“Distúrbio de Déficit de Atenção” (“Attention Deficit Disorder”) – Tiny Cartridge

Reggie to the Reggienation: Y’all ain’t getting Zelda ’til Nintendo wants you to have Zelda.

Source: Zelda Elements | 13 Jan 2010 | 4:52 pm

As I am currently in the middle of a ton of exams, I have allocated newswriting for the next week to my trusty staff-member companions. The following is from The Ocarina. I have been warned I am not allowed to edit it in any way, shape or form (title included). And who am I to refuse a free news article? So, without further ado…

From the gullets of the Nintendo of America president himself, Reggie Fils-Aime has announced that Iwata and company are more than spouting off a few words about making a great next Zelda console game. Rather, it seems that Nintendo is hell-bent on making the perfect Zelda game. The next installment to the series, tentatively titled “The Legend of Zelda: The Wind Breaker”, features what appears to be a mysterious blue character and a sword-less Link, a reoccurring element of the game that originates in the first Legend of Zelda before Link finds the old man in the cave.

Following the announcement, Zelda fans presumably got a little annoyed before reading the next article on Kotaku. In response to the mass reaction, Reggie is misquoted as saying “Cool your jets. We just gave you a good holiday haul, and even a feature-packed Zelda for the Nintendo DS. Just let us finish the game to the best of our abilities, or Miyamoto has threatened to introduce another Triforce-hunting filler. Please don’t pressure us into that again.”

The game is slated for a 2010 release.

Credit: Kotaku

Zelda News: Wii Zelda for 2010

Source: Zelda Legends | 7 Jan 2010 | 10:15 am

It has been confirmed by Nintendo CEO Satoru Iwata, it's been confirmed that the new wii Zelda will be coming out sometime in 2010. It will also be shown at this year's E3. But unlike some of you, I'm not going to get my hopes up, it might get delayed. But we will see what's new at E3 2010.

Zelda for Wii Confirmed for 2010

Source: The Hylia Newswire | 7 Jan 2010 | 1:02 am

Mr. Iwata, you have made my day!

Next Zelda Out This Year!

Source: Zelda Elements | 6 Jan 2010 | 7:49 am

While last we heard, Nintendo of America President Reggie Fils-Aime was giving us the old “No comment” about the release date of the upcoming Zelda game on the Wii, Nintendo of EVERYTHING president Satoru Iwata thinks otherwise. In an interview with Japanese newspaper Asashi Shimbun (which Kotaku have kindly translated), Iwata claims that the game will be out by the end of the year. No words on what territories he’s referring to, but Zelda games generally launch at roughly the same time worldwide.

In the interview, he also mentions very vague details about what the next DS will do and when it will be released – guess he can’t give everything away!

So, with luck, you’ll all be playing the next big-budget Zelda title this winter. And I don’t think anyone will complain with that!

You can read Kotaku’s article here, if you’re interested.

The Legend of Blah Blah: The Minish

Source: The Desert Colossus Updates | 5 Jan 2010 | 9:54 am

I like to type these articles up in Microsoft Word first.  And it never ceases to amuse me that MS Word continuously marks commonly used Zelda terms as incorrect spellings.  Sure, I could just create a dictionary for them, or more simply add them to the existing dictionary, but it just seems like too much effort when I can just call MS Word stupid, which is a lot more fun than adding in new words.  But that has nothing to do with this month’s subject, which isn’t the Sheikah as I promised (the Christmas season in addition to the distractions of Spirit Tracks and Kingdom Hearts 358/2 Days ruined my desire to do some research, and I want to get an article up early in the month for a change).  Instead, it’ll be about the Minish race, which featured only in The Minish Cap (debatably), so click on [Read More] if you’d like to read my take on that.

Zelda Fan Movie Taken Down

Source: Zelda Elements | 3 Jan 2010 | 7:19 am

Those of you who were itching to watch the unofficial Zelda movie that I mentioned in the post below, you’re too late! The movie has been taken down, by request of Nintendo. It seems they weren’t happy with the use of their property, and gave the filmmakers until the new year to remove the film. I’m sure you have better things to spend two hours doing, anyway!

New Music and DYK Facts

Source: Zelda Capital News | 2 Jan 2010 | 4:41 pm

Hello everybody! I hope you all had a great holiday season, and I wish you all a Happy New Year! And what better way to kick of the new year than with new music and new Did You Know facts?

We have two new fan-created MIDIs: Gerudo Valley by David Roberts, and The Requiem of Spirit, created by Kyle Blue. You can listen and download these, and many more, MIDIs at our Fan MIDIs page. Additionally, we have eleven new Did You Know? facts! Check those out here, and maybe send in some of your own!

See you all around!

Community Projects Ahoy!

Source: Zelda Elements | 29 Dec 2009 | 11:16 am

Fanmade tributes are often very bad – you don’t need to look far to see some horrible Zelda fanfiction. But occasionally, fans can hit the mark pretty well. Staff member The Ocarina linked me to the two following pieces of fanmade Zelda works which may or may not fall into that category – you decide!

The first of which is for the music lovers. Zelda Reorchestrated, a fan project dedicated to reworking classic Zelda tracks into convincing faux-orchestrated versions, have finished reworking the entire Ocarina of Time soundtrack. It’s a shame that due to budget, space and quality issues, many older games with great music sound synthesised, something this project aims to counteract. The finished work isn’t actually recorded by a real orchestra, but it sure is convincing! Check it out at their homepage.

The second of which may be more controversial. The fan-made Zelda movie, The Hero of Time, has finally been released online. Many fans have mixed feelings about a Zelda movie, especially after IGN’s April Fools joke a number of years ago. However, I am being completely unbiased about the matter. This one might be good! I haven’t watched it yet, so let us know what you think of it!

Thus ends our community round-up. If you see anything fan-made that you think is pretty interesting, be sure to post it in the comments or in our forums – we’re open to all tips! Now back to Spirit Tracks.

Update: It's that time again...

Source: Zelda Legends | 25 Dec 2009 | 10:51 am

Time for presents, and we have plenty!
First off, we have new chapters for the Phantom Hourglass manga. Not only Anime Council has released the third chapter, GlitterBerri also has picked up translating the manga and offered us her scanlations which go all the way to the end! You can find both scanlations here.

Lastly over at The BS Zelda Homepage after ten long years of work, we can finally say that the games have been restored into being as close to the way it originally was as possible. The only things that are still missing are the voice acting and CD quality music, but we re-enabled the SNES hardware music and recreated intro and ending sequences with on-screen transcriptions of the voice acting for those parts (and some others as well), well enough to fully appreciate the story. If that has sparked your interest then head over to The BS Zelda Homepage and find out the details :)

Merry Christmas Everybody!

Source: Zelda Capital News | 25 Dec 2009 | 10:11 am

From everyone here at Zelda Capital, we would like to wish you all a very Werry Christmas and a Happy New Years! We hope that you have a wonderful holiday season, and have fun break from school/work! I hope you all got what you wanted (a copy of Spirit Tracks anybody?). I know I did. Got lots of money, a Blessthefall (that's a band) t-shirt, some new video games (Bioshock, F.E.A.R. 2, and Spirit Tracks (finally, haha)), and new headphones, among other things.

Be sure to drop by the forums and wish the other Zelda Capital users a Merry Christmas as well, and tell us what you asked Santa for! Then go spend time with your families! It's Christmas; get off the computer!

Zelda News: Zelda Wii begins with Twilight Princess

Source: Zelda Legends | 24 Dec 2009 | 2:20 am

Another Interview found but it's not a full one.

EM: We asked Aonuma about the 'epic' feel of Twilight Princess and its subsequent reception, to which he said...

EA: "For Twilight Princess we used the adult Link and one of the interesting things about that was how we considered the precise proportions of Link and the world. The scale is because we aimed for a more realistic quality in the size of the environments of Hyrule and what that Link faced.

But the question is whether or not we were able to incorporate any and all of the interesting game ideas that were able to take advantage of that kind of sheer grand scale within the Zelda universe. I am afraid that definitely no, we were not able to do all the things that perhaps with hindsight we had the capabilities to do. With that as the starting point, we are now developing the Wii version of Legend Of Zelda."

EM: Aonuma went on to admit that the discrepancy between imagination and representation was his greatest regret about the previous Wii game...

EA: "In the case of Spirit Tracks it was relatively easier, because regardless of the actual proportions between the player character and the other objects, we can simply concentrate upon the many game ideas we want to realise. But in the case of trying to depict a relatively photorealistic three-dimensional world, we have to be very careful to adapt the ideas so that they seem to perfectly fit with that world. I must admit that's actually one of my very greatest regrets as regards the Twilight Princess."

New Video Guide and Another Zelda Marathon (With a Competition!)

Source: Zelda Capital News | 23 Dec 2009 | 2:59 pm

Though news has been slow (even on break I seem to be busy, and I still have yet to get my copy of Spirit Tracks), a devoted user has sent in part one of hopefully a soon-to-be-complete Ocarina of Time Video Guide! The first part is kind of a test video, covering how to get the sword and the shield. Hopefully parts shall keep coming in! You can view this part, and any other parts I add here.

In community news, website ExtraLives.org is putting on a Zelda marathon for charity. The marathon will begin on Wednesday, December 30th, at 12:00 PM EST, and will benefit Free The Children, a charity that provides clean water, healthcare, food, and education to children in developing nations. The interesting thing about this competition: it will be played as a race:

The Marathon will be formatted as a race. We'll be split into two teams, with each team vying to finish their set of games first. The broadcast will be formatted so both teams' progress will be visible at once.

As an incentive to donate, Extra Lives is raffling off a Philips CD-i system, plus 18 games, after the auction, and every $5.00 USD donated earns you one chance to win.

The games they will be playing through are:

    * The Legend of Zelda (NES)
    * Zelda II: The Adventure of Link (NES)
    * The Legend of Zelda: A Link to the Past (SNES)
    * The Legend of Zelda: Ocarina of Time (N64)
    * The Legend of Zelda: Majora's Mask (N64)
    * The Legend of Zelda: The Wind Waker (GC)
    * The Legend of Zelda: Twilight Princess (GC/Wii)
    * Link: The Faces of Evil (CDi)
    * Zelda: The Wand of Gamelon (CDi)
    * Zelda's Adventure (CDi)

Be sure to stop in and watch the marathon on December 30th!

Walmart and Amazon Selling Spirit Tracks for $25

Source: The Hylia Newswire | 15 Dec 2009 | 6:30 pm

Walmart and Amazon are offering the newest Zelda game for $25 -- already!

Zelda News: Zelda Wii details

Source: Zelda Legends | 14 Dec 2009 | 1:30 pm

I found this on Zelda Informer.

The January issue of Official Nintendo Magazine contains an interesting interview with Eiji Aonuma regarding the recently released Spirit Tracksand the upcoming Zelda Wii, we've got the best bits for you down below:

*MotionPlus has been incorporated into the game, and Link is "already reproducing almost perfectly what you do with the remote and MotionPlus. Our team has already got a solid response from this aspect of the software."
*The structure of the game has been changed significantly from previous games, and Aonuma hopes that people will be surprised with the changes.
*The game has been well under development for some time now, and Aonuma is hopeful that they will be able to show something at E3 2010.
*MotionPlus was not even conceived when development started on the game, so they had to experiment with the idea of such inclusion part-way through development.
*Most bizarre of all, Aonuma mentions that a definite graphical style for the game has not yet been decided. Aonuma says that it's possible that they may even go for something completely new, but hints that it will likely be on the realism side of the spectrum (as opposed to cel-shading).
*Aonuma has been reading speculation on the internet and says that some of it is correct, but cannot elaborate on it until next year.
*Aonuma has been playing Monster Hunter Tri in order to see what aspects most appeal to the audience

The Legend of Blah Blah: The Gorons

Source: The Desert Colossus Updates | 14 Dec 2009 | 12:56 pm

Okay, so I put this off for long enough.  Once again, I had expected to have the house to myself for a weekend so I could work on my article without distractions, but once again that was not to be the case.  So once again, I’m using up time I could be using to go out and find a job, but it’s a bit yucky out and I’m waiting to hear back from potential employers anyway.  The article itself may end up being short, as Gorons received a bit more attention in past games than the Kokiris, Gerudos, and Garo.  But there are still aspects we can speculate on, so click on [Read More] to see what I have to say.  Again, this includes some material that isn’t exactly suitable for younger audiences, but it’s approached from a scientific viewpoint and isn’t explicit, so it should be safe for work.  Or school.  Whatever.

Update: Spirit Tracks - Text dumps

Source: Zelda Legends | 13 Dec 2009 | 3:48 am

Today the text dumps for Spirit Tracks in English / French and Spanish have been uploaded in plain text and HTML formatted right here. Next to that there's a single HTML comparison table up for the grabs. Don't read them if you don't want to be spoiled by the game if you have played/completed it by now.

Aardman Spirit Tracks Animation

Source: The Hylia Newswire | 9 Dec 2009 | 9:17 pm

Famous claymation/stop motion video makers make a short Spirit Tracks animation.

Nintendo Press Release for Spirit Tracks

Source: The Hylia Newswire | 7 Dec 2009 | 6:21 pm

"Take Link and Zelda on an Unforgettable New Adventure with Seamless Touch-Screen Controls, a Massive World to Explore and an Unprecedented Storyline...Nintendo Delivers a Hand-Held Epic with The Legend of Zelda: Spirit Tracks."

Spirit Tracks Hits Stores Today!

Source: Zelda Capital News | 7 Dec 2009 | 2:40 pm

That's right! If you live in North America quickly go out and get your copy today of the latest Nintendo DS game: Spirit Tracks!

I shall be getting my copy sometime this week, and will let you all know my impressions as soon as possible. If you want a place to discuss the game, why not hit up our forums?

Zelda News: Spirit Tracks releases around the world

Source: Zelda Legends | 7 Dec 2009 | 8:56 am

Within the upcoming week Spirit Tracks will become available in all regions of the world. North America has the premiere release today! All have fun with the game. In chronological order we have:

  • 7th December - North America
  • 10th December - Australia
  • 11th December - Europe
  • 23rd December - Japan

Let it Snow, Let it Snow

Source: Zelda Capital News | 6 Dec 2009 | 12:57 pm

Well, it's that time of year again everybody! The holidays are upon us, and what better way to celebrate than with a brand new copy of Spirit Tracks, which hits stores TOMORROW!

I have once again added festive decorations to the site, and will be adding controls shortly (change wind speed/direction, and the option to turn the snow off). The decorations will be left up all December and into January, so enjoy them while you can! (The lights are particularly fun to smash.)

I hope you all have a great holiday season and a Merry Christmas!


Update: Zelda Legends - Spirit Tracks Theme

Source: Zelda Legends | 6 Dec 2009 | 9:02 am

If you haven't configured a theme yourself, you'll notice the new default theme for Spirit Tracks we're currently using. In case you have selected a different theme you can switch by clicking on the "Spirit Tracks" name in the "Themes" section. Alternatively, you can click here.

Iwata Asks: Spirit Tracks

Source: The Hylia Newswire | 4 Dec 2009 | 10:25 pm

The newest installment in the Nintendo.com "Iwata Asks" series on Spirit Tracks

Release Trailer for Spirit Tracks

Source: The Hylia Newswire | 4 Dec 2009 | 9:56 pm

Nintendo graces us with what is likely to be the final Spirit Tracks trailer.

Spirit Tracks Release Trailer

Source: Zelda Capital News | 4 Dec 2009 | 7:00 pm

    Just THREE MORE DAYS untill the release of Spirit Tracks! Here is a release trailer similar to the official trailer, with some more spoilers.

 

Spirit Tracks Dungeon Gameplay

Source: Zelda Capital News | 3 Dec 2009 | 6:46 pm

Spirit Tracks is geting closer!The game has been released to game reviewers who were kind enough to rate Spirit Tracks with a high score and made a few videos of the gameplay.Here are some videos showing some gameplay of two dungeons.(Fire and the Ocean Temple.)The first video shows some of the train and a train enemy.Also, another old character shows up from Phantom Hourglass.Spoiler Warning: The old character is the fortune- teller.You can also get some clues that alot of other characters are still around, besides Nikko and LinebeckIII. The other two videos will show you more of the temples and two more bosses.

 

Zelda News: Spirit Tracks - Limited Edition(s)?

Source: Zelda Legends | 3 Dec 2009 | 10:10 am

According to various gaming site the preorder of Spirit Tracks will include two figurines: Link and Phantom. The rumors about the territories where this offer is valid differ, however. Some say it's only valid in Europe, but no official word is said about that.

Next to that it is also rumored that the Japanese version will have an edition containing a feather shaped stylus.

The Legend of Zelda: Spirit Tracks - Visual Guide

Source: The Hylia Newswire | 2 Dec 2009 | 6:35 pm

I try my hand and making a visual guide to guide you through The Legend of Zelda: Spirit Tracks for Nintendo DS.

Spirit Tracks Extended Scenes

Source: Zelda Capital News | 2 Dec 2009 | 12:35 am

There is more to the videos I posted previously about Zelda possessing a Phantom and alot of other stuff. Also, there is more to the videos with Link obtaining the Spirit Pipes, the inside the Snow Temple and a hint on how to defeat the boss.Spoiler Warning: An old character appears in Spirit Tracks.(not Nikko)Watch closely at the very end of the video.

This video has Link getting the third Tear of Light and gaining the ability to attack Phantoms.

   

This is the video shows more of the Snow Temple and the hint on how to defeat the boss.

   

This video shows the scene where Zelda gives Link the Spirit Pipes in the Hyrule Castle.

   

Also, if you were confused on my last post about the cinematic introduction scene for Spirit Tracks, because of a failed attempt to embed videos, here is the video again.

   

Nintendo Sent Me a Present...Spirit Tracks - I Unbox it!

Source: The Hylia Newswire | 1 Dec 2009 | 11:14 pm

Not the cool wooden treasure chest, but I'll take it!

Nintendo Power Spirit Tracks Article - Scans Inside

Source: The Hylia Newswire | 22 Nov 2009 | 2:02 am

The new Nintendo Power (Issue 249) features Spirit Tracks this issue. We've got the scans.

Spirit Tracks Spoiler Roundup

Source: The Hylia Newswire | 20 Nov 2009 | 4:31 pm

A post dedicated to wrapping up all the delicious Spirit Tracks spoilers in anticipation of its December 7th release.

The Legend of Blah Blah: The Garo

Source: The Desert Colossus Updates | 12 Nov 2009 | 10:46 pm

I hate computers.  I tried getting into Microsoft Word so I can type up my article as usual, but the computer was being ridiculously slow, to the point where I thought it had frozen up on me.  I blame the foul weather.  I was going to get it written up and posted last week, taking advantage of an empty house to work with minimal distractions, but it wasn’t as empty as I thought, so I’m a bit late in getting it up.  But here it is, so click on [Read More] when you’re ready to read about the Garo.

Spirit Tracks Set For Release in December

Source: The Desert Colossus Updates | 6 Nov 2009 | 12:28 am

I have no doubt that I am stepping out of bounds here, what with me being the author of The Legend of Blah Blah, but I also have no doubt that KP is rather busy and will appreciate anyone writing up a news article.  And the title says it all.  The Legend of Zelda:  Spirit Tracks is set to be released in December 2009; the 7th for North America, the 11th for Europe, and the 23rd for Japan.  Sorry Australia, I couldn't find a release date for you.  Game Trailers TV aired an exclusive trailer of Spirit Tracks, which can be found on their website.

The Legend of Blah Blah: The Gerudos

Source: The Desert Colossus Updates | 9 Oct 2009 | 4:16 pm

As this is October, I guess I should get something written up.  And today’s topic is another of my favorite races, the Gerudo, found in Ocarina of Time, Majora’s Mask, and Four Swords Adventures, and mentioned in Twilight Princess.  They are a bit better known than the Kokiri, and I don’t feel like I have to review what all fans know about Gerudos, so I’ll just point out a couple of racial features and offer an explanation for them.  Then I’ll finish up by describing my alternate version of the Gerudos.  Once again, the following is merely speculation, an exercise in thought and creativity.  These are my ideas and not those of The Desert Colossus; you don’t have to accept them.  I also warn you that this article will have some mature discussion in it, but it will not go past PG-13.  So if you’re ready to learn what I think about the Gerudos, then click on [Read More] to continue.

The Legend of Blah Blah: The Kokiris

Source: The Desert Colossus Updates | 3 Sep 2009 | 12:24 am

Hello.  I am Hi no Seijin, or HNS for short.  I’m pretty well known on the forums, but not to the Zelda community as a whole, as TDC and Hyrule Adventures 2 are my little hidey holes.  I’ve been meaning to contribute something to the front page for quite a long time now, but have only recently decided on what exactly to talk about.  That subject matter being those open-ended mysteries of the Zelda series, those things with so little evidence behind them that you can make up just about anything to explain them without contradicting established canon.  I’d also like to explore some areas of established canon and provide an alternative fanon for it.  So all in all, The Legend of Blah Blah is an exercise in thought and creativity.  The ideas expressed here on my own and not that of The Desert Colossus.  Read these articles with a grain of salt, and by no means feel that you have to accept my vision of Hyrule.  If you are ready to delve into my mind, then click on [Read More].

HA2 Interview with WinterSink/Julian/Rosen/Phantompig

Source: The Desert Colossus Updates | 1 Sep 2009 | 9:02 pm

Alright, well, due to my extensively long, paid vacation, this article's coming a bit late. However, it's done! And...well, it's not really much of an article so much as an interview, huh? Well, hell, I'll make it both.

Well, as you should all know by now, Gohma died just as summer started, and throughout the summer the battle for the South has been raging. The Crusade has moved handsomely, posts flying everywhere and monsters falling in similar fashion, the epic tale of epic proportions proceeding epicly. Here to speak on that matter is one of HA2's oldest new members, WinterSink.

New Affiliate!

Source: The Desert Colossus Updates | 10 Aug 2009 | 6:20 pm

I can finally update now that I don't have to fear people being mad at me for not working on the forum!

We have a new affiliate: Ordon Village. People suddenly want to affiliate with TDC a bunch? Fine by me; I say, keep 'em coming.

THE FORUMS HAVE RETURNED

Source: The Desert Colossus Updates | 7 Aug 2009 | 9:59 pm

So it's the lame default theme, BUT THE FORUMS ARE BACK. FINALLY. YES.

Hope you guys read this because otherwise it will probably take you a while to find out. BUT STILL. THEY ARE BACK. WOOOO!

Arghh

Source: The Desert Colossus Updates | 7 Aug 2009 | 6:15 pm

The forums continue to be down. I am incredibly sorry about this, guys, but there does not seem to be much I can do to fix it immediately. At best, it would probably take even longer. If you're desperate to view the forums but can't right now because of an error, you can clear your cookies to gain access again. If you're absolutely desperate to post... despite few others being able to... you can create a new account once you've cleared your cookies, and sign in with that one. I'm growing more accustomed to the idea of installing a new forum, at least temporarily, until this whole mess is fixed. When that happens, I'll post again!

Don't Panic!

Source: The Desert Colossus Updates | 17 Jul 2009 | 2:10 am

The forums are down, yes. We all know and are very sad about it. However, I am doing everything within my power to try to fix the problem, which in itself is completely nonsensical as far as I can tell. Meanwhile, enjoy the rest of the site. Maybe check out HA2? I don't know, it's up to you.

I'll be toiling in the background and swearing a lot.

A New Affiliate and SandCast Transcript!

Source: The Desert Colossus Updates | 12 Jul 2009 | 8:28 pm

Alright folks, just a short post here. First and foremost, we have a new affiliate: Zelda Temple! Go visit.

Also, the transcript for the first episode of the SandCast is up, check out the post  down below for a link, or read it under "Read More" in said post.

The First Ever SandCast is Up!

Source: The Desert Colossus Updates | 11 Jul 2009 | 12:49 pm

That's right, all! We recently recorded the first episode of the SandCast, TDC's very own Zelda podcast. I know I've been talking about it a lot (especially on the forums), but here it finally is for your downloading pleasure!

Now, hopefully, I can get it up on iTunes sometime in the next two weeks (it would take that long for them to approve it), so if you use iTunes you'll be able to subscribe to it then, easily. But for now you can use regular old RSS. So just click here to start downloading! (You can listen to it right in your browser if you have Quicktime or anything like that, and it's best heard through headphones at medium volume!)

The next episode should be released early next month, so stay tuned! Oh, and read more for some information regarding this first episode, and possibly a transcript in the next few days!

EDIT:: The transcript is ready! Download it here, or just read it under "Read More"!

What's happening with our affiliates?

Source: Joomla! powered Site | 19 Jun 2008 | 6:45 am

Greetings folks. Swiftblade here, with an actual news update. Wow, I know. Read more.

Some good news

Source: Joomla! powered Site | 30 May 2008 | 5:30 am

Hey guys, I have some news that Killswitch asked me to post for him. Read more.

Bit of an explanation

Source: Joomla! powered Site | 22 May 2008 | 4:16 pm

As I said in my previous post, I had lost access to the admin area of the site, thus, being unable to provide news and or content. If you're reading this, then obviously, I got my access back. Read more...

IGN's Prank

Source: Joomla! powered Site | 1 Apr 2008 | 4:06 am

IGN decided to prank us this year with an amazing trailer for The Legend of Zelda movie. Read more.

Nope, not gone, just been very very busy

Source: Midnight Castle's Legends of Zelda | 30 Mar 2008 | 7:27 pm

I feel that I REALLY REALLY must apologize to all of my faithful followers. However, I have been very very busy with something.

Let's put it this way, Zelda has become second in my life and I've found a much more significant gaming passion. Etrian Odyssey! Yep, it even beat out my love for Kingdom Hearts! Actually, I've really just fallen head over hills for any Atlus game or anything that just plays out of the norm.

Well, anyways, back in October I decided to go ahead and start trying to put my energy in creating an Etrian Odyssey site. And then when school and classes started back up, I decided to try to submit it for my class assignment - and it was approved. So, I've had more than one reason to try to get this site going and off the ground. Because of that, I decided to put MCLoZ aside and focus on just this new site.

Last week it finally launched!!

Into the Labyrinth

PLEASE be sure to check it out. And while I'm still going to be focusing intently on it, next month classes are over and I'll get my final grade on the assignment. Which means, FINALLY, I'll be able to put my energy into dividing my time between both this new site and MCLoZ. But, I'll be honest and abrupt with everyone. ItL is now my main priority. The Zelda franchise has become just too big and expanse and repetitive to keep my interest. However, ItL only consists of two games and does not require near as much content as Zelda games - thus, I will have plenty of extra time to divide between both games.

Still... the new game is released June 17th. And then I'm not really sure how things will go. Haha.

Still... MCLoZ is NOT dead. Far from it. Work will hopefuly recommence ASAP.

Ocarina of Time goes.... MULTIPLAYER???

Source: Joomla! powered Site | 18 Mar 2008 | 2:13 am

I saw this today while browsing Zentendo. I thought it was worth writing about here, since this is potentially, very big. Outlawer.net has hacked Ocarina of Time to go multiplayer. Read More

Return of the PH Mp3 Files in Player!

Source: Midnight Castle's Legends of Zelda | 22 Nov 2007 | 7:14 pm

I have updated and returned the Phantom Hourglass files which went offline after their previous host fell through. Sorry about the wait, guys. My deepest apologies. ^_^ Please enjoy them once again all to your liking.

Also HAPPY THANKSGIVING EVERYONE!! @_@ Personally, I'm still zonked out in turkey-coma. *Yawn*

I got my PH feather stylus pen!

Source: Midnight Castle's Legends of Zelda | 13 Nov 2007 | 9:24 pm

Yes, I'm alive. Sorry. Busy with school... NaNoWriMo.... and a side project... oh and the fact that I'm enjoying a new game called Disgaea (the first one). T-T I know, I'm an aweful webmaster right now!!

HOWEVER - I bring you some news that I really enjoyed. :3 My PH-inspired Feather Stylus arrived today. XD It's so ADORABLE!

The case is brown with an image of Ceila on it, slide it off and open a simple white cardboard pen-box and there lieing in some plushy-foam cut to its shape, is a white, clear, almost glass-looking (but it's cheap plastic) stylus in the shape of a quill pen! :3 I LOVE IT! <3 <3 <3 *Runs off to play PH just so she can play with the stylus* Dear God, I'm such a geek.

On that note... what's even more geekish. I'm standing there at work today and a guy is washing dishes at the sink near me. I'm standing there taking orders when I realize I'm hearing him humming and am recognizing the tunes. I dunno what's more geekish - that he was humming Zelda tunes and other tunes from several other games or that I was able to recognize each and every single one of them that he was humming. *Sigh* Too bad the guy's a jerk and not even a mutual gaming interest will get me to chat with him.

European PH Flash Site Launches

Source: Midnight Castle's Legends of Zelda | 18 Oct 2007 | 7:55 am

Either yesterday or today (since I didn't check yesterday) the European Phantom Hourglass site FINALLY opened. Up until now it just had a pathetic placeholder. Even if you already have the game, this site looks like it might be worth looking into as like many past American Zelda Flash sites, this one requires that you collect items around the pages to unlock secrets. I haven't done it myself yet but if I find anything new and nice, I'll definitely add it up to the site.

^_^ And remember, Phantom Hourglass will be released as of tomorrow in the UK. Good luck, guys! I personally can't wait for Archaic Sage of Rauru's Return to get his copy. I'm dieing to play a game against him!

Here's some comic fun and rant

Source: Midnight Castle's Legends of Zelda | 15 Oct 2007 | 8:39 pm

First, the main gist of this post: Phantom Hourglass on VGCats.

Quick comments: Love the comment, but honestly, Ciela wasn't a bad fairy (I loved her) and neither were *cough* oh wait... that's spoilers, sorry.

Ok, now, the second half which was originally going to be a prologue, but didn't want to bore you guys into insensibility. *Cough* Here we go.

I do NOT read Penny-Arcade or VGCats. P-A's art, storyline, jokes, and personality does not sit well with me. I have a better tolerance for VGCats, but let's be honest, it's P-A only with cat characters and more focus on games instead of game industry. That being said, I do not hate them or will turn others away from them. Each to their own. I just feel that P-A throws out too many humping and balls jokes while VGCats tends to enjoy the other end of the things and throws out more butt and pooing jokes.

On that note, if there are comics that I like to read that they do, nearly all of their Kingdom Hearts and Zelda comics have been very good. Show me those comics and I'll tell you that 95% of the time, they did it right.

No, I don't have a problem with nudity. :P Actually, despite my devote love of my HP Laptop, I'm a fan of Apple Geeks, and I think Hawk has been nude more times than P-A and VGCats combined. However, the jokes are far more tasteful and/or LESS FREQUENT.

Further, there are a few views that P-A has expressed that I don't necessarily agree with. That's me and I won't mention them whatsoever, because let's face it, I view too many of my own opinions, too, that I'm sure others don't care for.

That being said, they do two things that I can't, draw and tell jokes. They have my respect for attempting both and having continued it on such a prolonged basis. So, no I don't turn others away, but they just aren't my cup of tea. So, before you hand me another random link to either of them, please note: I have seen all comics on both sites, and no, I don't care for them and probably won't click the link. And while I might not view the comics everyday, I check in once in a while because at the very least P-A is on top of the current events in the gaming industry and the players.

Phantom Hourglass Updates

Source: Midnight Castle's Legends of Zelda | 13 Oct 2007 | 1:32 am

Biggoron's Quiz Answers and Locations for the Spirit Gems of Power have been added up to the Phantom Hourglass section. God, I'm so tired. Why am I still up? I'm going to bed now and no one had better stop me!

Oh, btw, I'm planning on playing a LOT of multiplayer Phantom Hourglass tomorrow in case someone is interested in playing me. I can't promise that nothing will come up in my life, but that's the plan currently.

My Buddy Code:
0473 - 5686 - 1426

Though, nothing's going to happen if I don't get to bed RIGHT NOW. *Yawn* ......

Oh, yeah, and btw, I did beat the game about two days ago. My ranking for the game, it beat out Twilight Princess for third place after Link to the Past and The Wind Waker. :3 I really love this game!

Today's Mission Statement and Rant

Source: Midnight Castle's Legends of Zelda | 5 Oct 2007 | 7:51 am

I'm going to revamp the Multiplayer page at some point today as I know I put it up quickly in a half-maffed sorta way. Now, allow me to please go on a rant. I have sat here for the last hour playing the multiplayer on PH. >_< I am getting rather cross as every single player I have come up against has gotten mad at me for extorting their faults and subsequently left by the second round. I'm not even that good of a player! However, when you are stupid enough to leave your phantoms only on one side of my base, OF COURSE I can run around you and still dump in Force Gems - or if you have my base under lock and key, I will spend my entire round gathering up ALL of the Force Gems into a pile near my base and then during your turn safe-guard them without even worrying about putting Phantsom near your base.

Consider it a teaching lesson, kids. And not that I don't get my own butt handed to me from time to time. ^_^ Not to mention I was taught a very creative way to play the game from this one kid somewhere in the world with his name writting in Japanese lettering (so I'm going to take a stab that he's either Otaku or really is Japanese). We spend the better part of two hours playing at least three games, all of which he smeared me 40+ to my 0. :3 The kid was good and I enjoyed playing with him. He had no record of winning or losing pior to me, so I'm going to guess he was having the same problem I'm having. It was exciting to lose and to be taught the errors in my ways. I still would love to play against him and try to figure out the strategy for defeating him!

Isn't that what a Zelda game is about? Figuring out the strategy on how to beat someone. COME ON! Keep the match going and FIGURE OUT HOW TO PLAY!! Do NOT go for easy wins - that just makes you into a loser in the end.

*Sigh* :\ I need a buddy to play against, I think. I'm tired of these kids walking away from matches. Poor Rissa complains that she is having a similar problem, too.

And don't tell me to stop playing and go easy. That's no fun. You guys figure out how to play so that way neither of us have to go easy on each other.

Promotional PH-Feather Stylus Offer

Source: Midnight Castle's Legends of Zelda | 4 Oct 2007 | 8:43 pm

This is rather a quick little post that I am doing and it is a very limited time offer and it seems to be flying under the radar somehow.

Remember WAY BACK when, when they said that if you pre-order your game you would get a kewl Feather Stylus in honor of the game? Didn't happen, did it? HOWEVER, YOU CAN STILL GET THE STYLUS!!

How?

Registers your Phantom Hourglass game AND your DS System over at Nintendo.com - after you have opened an account (so worth it, trust me). Make sure to give a proper e-mail and mailing address.

Then you will or should receive an e-mail from the site explaining the promotion offer. Click the link and fill out a quick and absolutely painless survey.

VOILA! You will receive a Feather Stylus!!

:3 I can't wait to get mine!! I'm so psyched!!

Thanks go old staff member and long time MCLoZ Fan, TheEighthSage for telling me about this! I hope you get yours, too!

Phantom Hourglass first updates!

Source: Midnight Castle's Legends of Zelda | 3 Oct 2007 | 5:40 am

The Instruction Booklet story for Phantom Hourglass has been added. I also put up a quick tips and tricks guide for the Multiplayer Game! The game so far is drool-tastic and both me and my sister REALLY enjoy the multiplayer version. It's simple yet fun - and if you get the right player, it can be quite challenging. :3 I was afraid that the game would get quite annoying if/when players start clouding your zone, however, if you read my guide you will learn that this is the WORST possible thing to do.

I think so far the game has become quite annoying in that the players tend to leave when they are losing! And typically because they obviously get offended when I start throwing their Force Gems out of their base and into the free zone. ... Ok, yes, I have no pride, but seriously - I can't even throw them that far if you are using your Phantoms properly and are NOT clouding my base with all three and are using a proper strategy. You have to make sure to keep on Phantom at your base to prevent thievery. And what's more, I have become quite savvy in throwing Force Gems and running a circle around a chasing Phantom and picking up that Force Gem and going on my way. It is BY FAR easier and better to go after the smaller Force Gems when the situations get sticky.

The stupidity of the players can be appauling at times and I hope I can make at least some sort of dent in solving this problem. At this point, I'm just anxiously awaiting a friend to send me their code so we can have a decent game together. Still, every once in a while you find a gem of a player. And slowly my score is going up - when players don't shut off their games mid-match, so when I press the Rival button I will soon be matched up to some more decent.

Phantom Hourglass released for DS

Source: Midnight Castle's Legends of Zelda | 30 Sep 2007 | 11:10 pm

Today Phantom Hourglass has officially released for America! Be sure to head to your local game stores to pick up your copy today. Special note for those who have pre-ordered from Gamestop, EBGames, or online. Beware! The game might just be shipped today which means you will not be able to get your copies until tomorrow after 12am! It all really depends on your store. Call ahead before you make a special trip or start panicing if you did not get your phone call! (I'm use to this happening by now as I frequently pre-order from Gamestop. Sometimes I get it release day, sometimes I don't.)

Today's Updates: *Drumroll* :3 Yes! I have updates for you! Some of you might have already noticed that I've updated the roll over images for Phantom Hourglass. I've also updated the intro page image and the intro page's description.

Oh! But wait! That's not the only update and these are very trivial. XD Check the bottom of the list for the Mp3 Player to see a list of tracks for Phantom Hourglass!! These are currently unnamed as they had Japanese names when I downloaded the pack from a torrent. I will post up my own names after I've played the game. AND! You might just notice that there is a new wallpaper up for the player *cough*. VIVA LA PHANTOM HOURGLASS!!

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